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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-16 05:22:56 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-16 05:22:56 +0400
commit401b58cb45dd23d4b92143f29b77060c105ba127 (patch)
treed9e91ddd4ad0bd103f9c80e5eb82d47f7b4a7f7c /source/blender/gpu
parent18d8454f2e5dbf217e5a40ff96296c6d3cffa5c4 (diff)
2.5: Image Editor
* Started porting over to python, menus nearly done, header WIP. * Game Properties panel is in python too * Deprecated "Tiles" as a per face flag here, now it's always on the image, used to be both, working in a very confusing way. Unlikely someone actually had a purpose for this being per face. * Remove GPC_PolygonMaterial.cpp/h, it's not actually used anymore, so I don't want to bother updating it. * Fix crash in image painting (own mistake in porting over bugfix from 2.4x).
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index f8d0957f70d..5edb619f7e5 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -393,7 +393,7 @@ int GPU_verify_image(Image *ima, int tftile, int tfmode, int compare)
/* initialize tile mode and number of repeats */
GTS.ima = ima;
- GTS.tilemode= (tfmode & TF_TILES) || (ima && (ima->tpageflag & IMA_TWINANIM));
+ GTS.tilemode= (ima && (ima->tpageflag & (IMA_TILES|IMA_TWINANIM)));
GTS.tileXRep = 0;
GTS.tileYRep = 0;
@@ -423,7 +423,7 @@ int GPU_verify_image(Image *ima, int tftile, int tfmode, int compare)
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
- if((tfmode & TF_TILES) && ima!=NULL)
+ if(ima && (ima->tpageflag & IMA_TILES))
glScalef(ima->xrep, ima->yrep, 1.0);
glMatrixMode(GL_MODELVIEW);