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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-10-03 03:04:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-10-03 03:04:28 +0400
commit1ce81854f79e3d4af1056510041250b2b33c5f1f (patch)
tree4d51bf3ff3a9a5b7706d60e3a6d1f743959b343e /source/blender/gpu
parent60e32f69b922df783ce2c273daf13b347862c6cb (diff)
Fix for bug #17722: sun light in the texture viewmode was broken.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 700dd6dedb2..85a1a059b75 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1046,7 +1046,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4
if(la->type==LA_SUN) {
/* sun lamp */
- VECCOPY(position, base->object->obmat[2]);
+ VECCOPY(direction, base->object->obmat[2]);
direction[3]= 0.0;
glLightfv(GL_LIGHT0+count, GL_POSITION, direction);