diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-12-03 21:35:37 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-12-03 21:35:37 +0300 |
commit | 010c99deb271c629742e32f5e7922d357cafc9f3 (patch) | |
tree | f2ad8145f5eb7d3160f3e8e1991df0a1c07c2172 /source/blender/gpu | |
parent | e10ae8a1a29459157f2135aad682b01efaaee88f (diff) |
Sculpt Branch:
* Multithread parts of multires and subsurf. Only loops working on
face grid data and do no memory allocation have been multithreaded,
others would be more complicated.
* Force some CCGSubsurf functions to be inlined, gives a small overall
speedup in subsurf code.
* Fix sculpting not working correct with transformed objects.
* Fix a few cases of "spikes" on lower level multires levels. There's
still cases where it happens, usually on boundary cornders. The
problem is that in such cases the limit surfaces can be very different
from the low res surface, so the tangent space is very different too..
* Fix crash deleting multires higher levels with level set to 0.
* Fix crashes that happened sometimes when adding faces in editmode.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 9db7f9b1ce9..4c55f759e47 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -379,14 +379,10 @@ void GPU_drawobject_free( DerivedMesh *dm ) dm->drawObject = 0; } -/* Convenience struct for building the VBO. - TODO: check that (lack-of) padding is OK, - also check performance of short vs float for normals */ +/* Convenience struct for building the VBO. */ typedef struct { float co[3]; short no[3]; - - char pad[14]; } VertexBufferFormat; typedef struct { |