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authorCampbell Barton <ideasman42@gmail.com>2010-12-03 15:30:59 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-03 15:30:59 +0300
commitcd972535027a73ba70069051fe9038b6a8b5696a (patch)
treeb50696bddbc710192b89e34fcdd1e82e6c8073b7 /source/blender/gpu
parentaca76ddb502cbf0ee7888c3356f9f35240919410 (diff)
- added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_buffers.h4
-rw-r--r--source/blender/gpu/GPU_extensions.h6
-rw-r--r--source/blender/gpu/GPU_material.h2
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c2
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
6 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 6f552e087d7..342cc6b72a3 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -121,7 +121,7 @@ typedef struct GPUAttrib
int type;
} GPUAttrib;
-GPUBufferPool *GPU_buffer_pool_new();
+GPUBufferPool *GPU_buffer_pool_new(void);
void GPU_buffer_pool_free( GPUBufferPool *pool );
void GPU_buffer_pool_free_unused( GPUBufferPool *pool );
@@ -171,7 +171,7 @@ void GPU_color_switch( int mode );
void GPU_buffer_draw_elements( GPUBuffer *elements, unsigned int mode, int start, int count );
/* called after drawing */
-void GPU_buffer_unbind();
+void GPU_buffer_unbind(void);
int GPU_buffer_legacy( struct DerivedMesh *dm );
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 96c68778201..14d951fe8bd 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -130,14 +130,14 @@ int GPU_texture_opengl_height(GPUTexture *tex);
- after any of the GPU_framebuffer_* functions, GPU_framebuffer_restore must
be called before rendering to the window framebuffer again */
-GPUFrameBuffer *GPU_framebuffer_create();
+GPUFrameBuffer *GPU_framebuffer_create(void);
int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_free(GPUFrameBuffer *fb);
-void GPU_framebuffer_restore();
+void GPU_framebuffer_restore(void);
/* GPU OffScreen
- wrapper around framebuffer and texture for simple offscreen drawing
@@ -157,7 +157,7 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const
void GPU_shader_free(GPUShader *shader);
void GPU_shader_bind(GPUShader *shader);
-void GPU_shader_unbind();
+void GPU_shader_unbind(GPUShader *shader);
int GPU_shader_get_uniform(GPUShader *shader, char *name);
void GPU_shader_uniform_vector(GPUShader *shader, int location, int length,
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index e0602c20272..23f13bccfc5 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -122,7 +122,7 @@ GPUBlendMode GPU_material_blend_mode(GPUMaterial *material, float obcol[4]);
GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma);
void GPU_material_free(struct Material *ma);
-void GPU_materials_free();
+void GPU_materials_free(void);
void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time, int mipmap);
void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4]);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index a3a42054cbc..e54002a85db 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -307,7 +307,7 @@ static void gpu_make_repbind(Image *ima)
ima->repbind= MEM_callocN(sizeof(int)*ima->totbind, "repbind");
}
-static void gpu_clear_tpage()
+static void gpu_clear_tpage(void)
{
if(GTS.lasttface==0)
return;
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index d147dd277e2..70cc6436702 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -1070,7 +1070,7 @@ void GPU_shader_bind(GPUShader *shader)
GPU_print_error("Post Shader Bind");
}
-void GPU_shader_unbind()
+void GPU_shader_unbind(GPUShader *UNUSED(shader))
{
GPU_print_error("Pre Shader Unbind");
glUseProgramObjectARB(0);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index d7aa7c3377d..32754615bf0 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1294,7 +1294,7 @@ GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma)
return mat;
}
-void GPU_materials_free()
+void GPU_materials_free(void)
{
Object *ob;
Material *ma;