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authorNicholas Bishop <nicholasbishop@gmail.com>2012-03-16 08:11:35 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-03-16 08:11:35 +0400
commit815beed922a4ffb68d2e35ee307775b4468045c8 (patch)
treed15caf8b7fe7fe5a2df55ffaa303b1cd23f201b3 /source/blender/gpu
parenteab24df9503bbb173a302f88a920e076d2d0368d (diff)
Fix for multires VBO drawing in sculpt mode.
Forgot to use return value of function creating the index buffer.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 92b14409ce7..aeb2b13d15e 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1606,7 +1606,7 @@ GPU_Buffers *GPU_build_grid_buffers(int *grid_indices, int totgrid,
totquad= gpu_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize);
if(totquad == fully_visible_totquad) {
- gpu_get_grid_buffer(gridsize, &buffers->index_type, &buffers->tot_quad);
+ buffers->index_buf = gpu_get_grid_buffer(gridsize, &buffers->index_type, &buffers->tot_quad);
buffers->has_hidden = 0;
}
else if(GLEW_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO)) {