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authorAntony Riakiotakis <kalast@gmail.com>2014-11-06 17:03:34 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-11-06 17:03:34 +0300
commitd1eb762b579b531a78f117a1c123465b8647296d (patch)
tree2b583bbe3330badad64d6c139486e2a4ae02d161 /source/blender/gpu
parent5e01e71b597f779bee74ce588bafba56a726a14e (diff)
Fix T42492, Shading error with fresnel weight node.
Orthographic case needs different handling.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 39e8b31197f..4e910cd220a 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2274,10 +2274,12 @@ void node_layer_weight(float blend, vec3 N, vec3 I, out float fresnel, out float
{
/* fresnel */
float eta = max(1.0 - blend, 0.00001);
- fresnel = fresnel_dielectric(normalize(I), N, (gl_FrontFacing)? 1.0/eta : eta );
+ vec3 I_view = (gl_ProjectionMatrix[3][3] == 0.0)? normalize(I): vec3(0.0, 0.0, -1.0);
+
+ fresnel = fresnel_dielectric(I_view, N, (gl_FrontFacing)? 1.0/eta : eta );
/* facing */
- facing = abs(dot(normalize(I), N));
+ facing = abs(dot(I_view, N));
if(blend != 0.5) {
blend = clamp(blend, 0.0, 0.99999);
blend = (blend < 0.5)? 2.0*blend: 0.5/(1.0 - blend);