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authorMatt Heimlich <matt.heimlich@gmail.com>2014-05-07 18:20:17 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-05-07 18:43:59 +0400
commit3fbc984b069fed441cccdd3416ec71e064235e36 (patch)
tree1c95f9d57457069eb3918deb727fc62b4c83dee5 /source/blender/gpu
parent8b8d5a441f5815e83f83bacf8023e2cc3fbb2a04 (diff)
Nodes: add absolute value operation to all math nodes
Reviewed By: dingto, brecht Differential Revision: https://developer.blender.org/D507
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 4452d4e06c3..a224f8e979a 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -299,6 +299,11 @@ void math_modulo(float val1, float val2, out float outval)
outval = mod(val1, val2);
}
+void math_abs(float val1, out float outval)
+{
+ outval = abs(val1);
+}
+
void squeeze(float val, float width, float center, out float outval)
{
outval = 1.0/(1.0 + pow(2.71828183, -((val-center)*width)));