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authorAntony Riakiotakis <kalast@gmail.com>2015-02-12 21:39:10 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-02-12 21:39:10 +0300
commit090623c6b67a4c5af531fa9df175b89a46b4c32d (patch)
tree2fdf31389646fbaa7c9a47858dec314a7f571557 /source/blender/gpu
parentf20fa24ba18793799f6864d7223107012a5912c7 (diff)
Revert "Add missing trailing '}' in GLSL files"
This reverts commit ebd4a6e0dd3bdd511f3857dc9192df848f388200. Trailing '}' is added in C, also we add some extra code as needed.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_vertex.glsl2
-rw-r--r--source/blender/gpu/shaders/gpu_shader_vertex_world.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
index 90414ea9f2c..b5d8dcc0f35 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
@@ -23,4 +23,4 @@ void main()
// graphic cards, while on ATI it can cause a software fallback.
gl_ClipVertex = co;
#endif
-}
+
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
index ecc4efbeaa0..9dbcaeb7a32 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
@@ -10,4 +10,4 @@ void main()
varposition = gl_Vertex.xyz;
varnormal = normalize(-varposition);
-}
+