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authorNicholas Bishop <nicholasbishop@gmail.com>2015-01-24 17:50:03 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2015-01-26 18:36:07 +0300
commitc5f5012c5a1b30ee757244782584cab087e22999 (patch)
tree72b78c749cf7cd6576a1af75bdbef9935d21dbce /source/blender/gpu
parent8174ea2684b8d144de10508c1766117abe4b6a9a (diff)
Code cleanup: use GPUDynamicType instead of int
Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_material.h58
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c4
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h6
3 files changed, 34 insertions, 34 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index a002c981a8f..a65a123c768 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -123,13 +123,40 @@ typedef struct GPUNodeStack {
short sockettype;
} GPUNodeStack;
+typedef enum GPUDynamicType {
+ GPU_DYNAMIC_NONE = 0,
+ GPU_DYNAMIC_OBJECT_VIEWMAT = 1,
+ GPU_DYNAMIC_OBJECT_MAT = 2,
+ GPU_DYNAMIC_OBJECT_VIEWIMAT = 3,
+ GPU_DYNAMIC_OBJECT_IMAT = 4,
+ GPU_DYNAMIC_OBJECT_COLOR = 5,
+ GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE = 15,
+
+ GPU_DYNAMIC_LAMP_FIRST = 6,
+ GPU_DYNAMIC_LAMP_DYNVEC = 6,
+ GPU_DYNAMIC_LAMP_DYNCO = 7,
+ GPU_DYNAMIC_LAMP_DYNIMAT = 8,
+ GPU_DYNAMIC_LAMP_DYNPERSMAT = 9,
+ GPU_DYNAMIC_LAMP_DYNENERGY = 10,
+ GPU_DYNAMIC_LAMP_DYNCOL = 11,
+ GPU_DYNAMIC_LAMP_LAST = 11,
+ GPU_DYNAMIC_SAMPLER_2DBUFFER = 12,
+ GPU_DYNAMIC_SAMPLER_2DIMAGE = 13,
+ GPU_DYNAMIC_SAMPLER_2DSHADOW = 14,
+ GPU_DYNAMIC_LAMP_DISTANCE = 16,
+ GPU_DYNAMIC_LAMP_ATT1 = 17,
+ GPU_DYNAMIC_LAMP_ATT2 = 18,
+ GPU_DYNAMIC_LAMP_SPOTSIZE = 19,
+ GPU_DYNAMIC_LAMP_SPOTBLEND = 20,
+} GPUDynamicType;
+
GPUNodeLink *GPU_attribute(CustomDataType type, const char *name);
GPUNodeLink *GPU_uniform(float *num);
-GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data);
+GPUNodeLink *GPU_dynamic_uniform(float *num, GPUDynamicType dynamictype, void *data);
GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, bool is_data);
GPUNodeLink *GPU_image_preview(struct PreviewImage *prv);
GPUNodeLink *GPU_texture(int size, float *pixels);
-GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data);
+GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, GPUDynamicType dynamictype, void *data);
GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
GPUNodeLink *GPU_opengl_builtin(GPUOpenGLBuiltin builtin);
@@ -183,33 +210,6 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr);
/* Export GLSL shader */
-typedef enum GPUDynamicType {
- GPU_DYNAMIC_NONE = 0,
- GPU_DYNAMIC_OBJECT_VIEWMAT = 1,
- GPU_DYNAMIC_OBJECT_MAT = 2,
- GPU_DYNAMIC_OBJECT_VIEWIMAT = 3,
- GPU_DYNAMIC_OBJECT_IMAT = 4,
- GPU_DYNAMIC_OBJECT_COLOR = 5,
- GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE = 15,
-
- GPU_DYNAMIC_LAMP_FIRST = 6,
- GPU_DYNAMIC_LAMP_DYNVEC = 6,
- GPU_DYNAMIC_LAMP_DYNCO = 7,
- GPU_DYNAMIC_LAMP_DYNIMAT = 8,
- GPU_DYNAMIC_LAMP_DYNPERSMAT = 9,
- GPU_DYNAMIC_LAMP_DYNENERGY = 10,
- GPU_DYNAMIC_LAMP_DYNCOL = 11,
- GPU_DYNAMIC_LAMP_LAST = 11,
- GPU_DYNAMIC_SAMPLER_2DBUFFER = 12,
- GPU_DYNAMIC_SAMPLER_2DIMAGE = 13,
- GPU_DYNAMIC_SAMPLER_2DSHADOW = 14,
- GPU_DYNAMIC_LAMP_DISTANCE = 16,
- GPU_DYNAMIC_LAMP_ATT1 = 17,
- GPU_DYNAMIC_LAMP_ATT2 = 18,
- GPU_DYNAMIC_LAMP_SPOTSIZE = 19,
- GPU_DYNAMIC_LAMP_SPOTBLEND = 20,
-} GPUDynamicType;
-
typedef enum GPUDataType {
GPU_DATA_NONE = 0,
GPU_DATA_1I = 1, // 1 integer
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 0ada2602ae4..9b49d232209 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -1178,7 +1178,7 @@ GPUNodeLink *GPU_uniform(float *num)
return link;
}
-GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data)
+GPUNodeLink *GPU_dynamic_uniform(float *num, GPUDynamicType dynamictype, void *data)
{
GPUNodeLink *link = GPU_node_link_create();
@@ -1225,7 +1225,7 @@ GPUNodeLink *GPU_texture(int size, float *pixels)
return link;
}
-GPUNodeLink *GPU_dynamic_texture(GPUTexture *tex, int dynamictype, void *data)
+GPUNodeLink *GPU_dynamic_texture(GPUTexture *tex, GPUDynamicType dynamictype, void *data)
{
GPUNodeLink *link = GPU_node_link_create();
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index 8b63af925a6..c76341afa00 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -94,7 +94,7 @@ struct GPUNodeLink {
void *ptr1, *ptr2;
bool dynamic;
- int dynamictype;
+ GPUDynamicType dynamictype;
GPUType type;
@@ -131,7 +131,7 @@ typedef struct GPUInput {
int attribid; /* id for vertex attributes */
bool bindtex; /* input is responsible for binding the texture? */
bool definetex; /* input is responsible for defining the pixel? */
- int textarget; /* GL_TEXTURE_* */
+ int textarget; /* GL texture target, e.g. GL_TEXTURE_2D */
GPUType textype; /* datatype */
struct Image *ima; /* image */
@@ -139,7 +139,7 @@ typedef struct GPUInput {
struct PreviewImage *prv; /* preview images & icons */
bool image_isdata; /* image does not contain color data */
float *dynamicvec; /* vector data in case it is dynamic */
- int dynamictype; /* origin of the dynamic uniform (GPUDynamicType) */
+ GPUDynamicType dynamictype; /* origin of the dynamic uniform */
void *dynamicdata; /* data source of the dynamic uniform */
struct GPUTexture *tex; /* input texture, only set at runtime */
int shaderloc; /* id from opengl */