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authorCampbell Barton <ideasman42@gmail.com>2015-02-12 21:12:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-02-12 21:12:15 +0300
commitebd4a6e0dd3bdd511f3857dc9192df848f388200 (patch)
tree27d143d84c684a99461feb374980d984b20ebe0a /source/blender/gpu
parent5e613198e59124986ab3e4bdb8829f77e2284450 (diff)
Add missing trailing '}' in GLSL files
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_vertex.glsl2
-rw-r--r--source/blender/gpu/shaders/gpu_shader_vertex_world.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
index b5d8dcc0f35..90414ea9f2c 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
@@ -23,4 +23,4 @@ void main()
// graphic cards, while on ATI it can cause a software fallback.
gl_ClipVertex = co;
#endif
-
+}
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
index 9dbcaeb7a32..ecc4efbeaa0 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
@@ -10,4 +10,4 @@ void main()
varposition = gl_Vertex.xyz;
varnormal = normalize(-varposition);
-
+}