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author | Alexander Romanov <a.romanov@blend4web.com> | 2016-02-01 18:46:32 +0300 |
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committer | Alexander Romanov <a.romanov@blend4web.com> | 2016-02-01 18:46:32 +0300 |
commit | 25de685d3668b6ed10af144ff33e2d44da00df61 (patch) | |
tree | a9e1a5669c08427e860df0cfd494c9189647cee7 /source/blender/gpu | |
parent | 80a540903359210fe882c42d59b976f3f91ffe06 (diff) |
Fix T47288 Vector transform not behaving correctly with camera space and cycles
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index c8ce9f7a229..4429770f998 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -384,6 +384,12 @@ void vec_math_negate(vec3 v, out vec3 outv) outv = -v; } +void invert_z(vec3 v, out vec3 outv) +{ + v.z = -v.z; + outv = v; +} + void normal(vec3 dir, vec3 nor, out vec3 outnor, out float outdot) { outnor = nor; |