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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2017-01-29 18:00:14 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2017-01-29 18:00:25 +0300 |
commit | d6f965b99c2bb1b028ab0aac7f7a19b889286002 (patch) | |
tree | 3524e309dda6a1f517de481201afaab7ef3c3b07 /source/blender/gpu | |
parent | 15b253c082d6d2c403857516d49d0c4e740dd067 (diff) |
Fix T50550: GPUShader: compile error - Background image not showing in
viewport.
Caused by rBd6cf28c5e15739f864fbf04614c2a50708b4b152, which forgot to
update the GLSL code for the "Light Path" node.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index aa583c5ecf8..0f3ffa8244b 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3536,6 +3536,8 @@ void node_light_path( out float is_transmission_ray, out float ray_length, out float ray_depth, + out float diffuse_depth, + out float glossy_depth, out float transparent_depth, out float transmission_depth) { @@ -3548,6 +3550,8 @@ void node_light_path( is_transmission_ray = 0.0; ray_length = 1.0; ray_depth = 1.0; + diffuse_depth = 1.0; + glossy_depth = 1.0; transparent_depth = 1.0; transmission_depth = 1.0; } |