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authorSergey Sharybin <sergey.vfx@gmail.com>2018-12-10 17:59:15 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-12-10 17:59:15 +0300
commit9fa408f51b70169d4e1ecf0801a3b9f726a9530b (patch)
tree07bdf9f3a97df3dd2083abd358df3d66555b983b /source/blender/gpu
parentd7e7c4ddf704589d16f38f87c4055055e6703a9c (diff)
Fix T58928: New Action causes crash when duplicating bone
Basically, armature update is not supposed to be run in edit mode. This worked in master and new dependency graph because nobody was tagging armature for an update. But with all those copy-on-write and other things we can't ensure tag doesn't happen (and we shouldn't). So now we ensure unwanted code is not run from the code itself. P.S. Deeper reason of this goes to the optimization of not updating pose channels when in edit mode. Since pose doesn't define anything there we don't want to be bothered with a pose update after every operation which changes it.
Diffstat (limited to 'source/blender/gpu')
0 files changed, 0 insertions, 0 deletions