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authorDalai Felinto <dfelinto@gmail.com>2015-10-20 06:03:00 +0300
committerDalai Felinto <dfelinto@gmail.com>2015-10-20 06:15:03 +0300
commit0173116117858ae60fb33bf37707278f1721f980 (patch)
treee8f03ef25ebaec1fd63ebc0ec75c13e1f69a302c /source/blender/gpu
parent70dfb6130042cea53956c2044d409a55fb814d2f (diff)
New function to draw offscreen, and related API changes
This expose the capability of handling offscreen drawing. The initial support lays the barebones for addons to work with framebuffer objects and implement 3d viewport offscreen drawing. This can be used by script writers to make fisheye lens preview, head mounted display support, ... The complete documentation is here: http://www.blender.org/api/blender_python_api_2_76_1/gpu.offscreen.html Review and many changes by Campbell Barton (thank you :) https://developer.blender.org/D1533
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_extensions.h1
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c5
2 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 2dadd38f432..685ae59c47b 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -188,6 +188,7 @@ void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore);
void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
int GPU_offscreen_width(const GPUOffScreen *ofs);
int GPU_offscreen_height(const GPUOffScreen *ofs);
+int GPU_offscreen_color_texture(const GPUOffScreen *ofs);
/* Builtin/Non-generated shaders */
typedef enum GPUProgramType {
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index ce82a67dcaf..02e57e4b505 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -1613,6 +1613,11 @@ int GPU_offscreen_height(const GPUOffScreen *ofs)
return ofs->color->h_orig;
}
+int GPU_offscreen_color_texture(const GPUOffScreen *ofs)
+{
+ return ofs->color->bindcode;
+}
+
/* GPUShader */
struct GPUShader {