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authorCampbell Barton <ideasman42@gmail.com>2018-07-19 09:06:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-19 09:06:37 +0300
commit9df1e54079344ed4e2becef9e57cf1b925b46dff (patch)
tree09014669c19f24015ab924f612d30a20ddb79939 /source/blender/gpu
parent34a45c54e00c18da06df97674e1d614c24ae58bf (diff)
Cleanup: style
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_common.h8
-rw-r--r--source/blender/gpu/intern/gpu_attr_binding.c2
-rw-r--r--source/blender/gpu/intern/gpu_attr_binding_private.h8
-rw-r--r--source/blender/gpu/intern/gpu_batch_private.h6
-rw-r--r--source/blender/gpu/intern/gpu_buffer_id.cpp2
-rw-r--r--source/blender/gpu/intern/gpu_immediate.c12
-rw-r--r--source/blender/gpu/intern/gpu_immediate_util.c2
-rw-r--r--source/blender/gpu/intern/gpu_shader_interface.c2
-rw-r--r--source/blender/gpu/intern/gpu_vertex_array_id.cpp26
-rw-r--r--source/blender/gpu/intern/gpu_vertex_format.c2
-rw-r--r--source/blender/gpu/intern/gpu_vertex_format_private.h4
11 files changed, 38 insertions, 36 deletions
diff --git a/source/blender/gpu/GPU_common.h b/source/blender/gpu/GPU_common.h
index 7d86a6ec8a5..3acc7fad5c2 100644
--- a/source/blender/gpu/GPU_common.h
+++ b/source/blender/gpu/GPU_common.h
@@ -33,14 +33,14 @@
#define PROGRAM_NO_OPTI 0
#if defined(NDEBUG)
- #define TRUST_NO_ONE 0
+# define TRUST_NO_ONE 0
#else
/* strict error checking, enabled for debug builds during early development */
- #define TRUST_NO_ONE 1
+# define TRUST_NO_ONE 1
#endif
#if defined(WITH_OPENGL)
- #include <GL/glew.h>
+# include <GL/glew.h>
#endif
#include <stdbool.h>
@@ -48,7 +48,7 @@
#include "BLI_sys_types.h"
#if TRUST_NO_ONE
- #include <assert.h>
+# include <assert.h>
#endif
/* GPU_INLINE */
diff --git a/source/blender/gpu/intern/gpu_attr_binding.c b/source/blender/gpu/intern/gpu_attr_binding.c
index e66fac390f1..398b97c7f9d 100644
--- a/source/blender/gpu/intern/gpu_attr_binding.c
+++ b/source/blender/gpu/intern/gpu_attr_binding.c
@@ -35,7 +35,7 @@
#include <stdlib.h>
#if GPU_VERT_ATTR_MAX_LEN != 16
- #error "attrib binding code assumes GPU_VERT_ATTR_MAX_LEN = 16"
+# error "attrib binding code assumes GPU_VERT_ATTR_MAX_LEN = 16"
#endif
void AttribBinding_clear(GPUAttrBinding *binding)
diff --git a/source/blender/gpu/intern/gpu_attr_binding_private.h b/source/blender/gpu/intern/gpu_attr_binding_private.h
index 240509de0d4..cb338b10aa4 100644
--- a/source/blender/gpu/intern/gpu_attr_binding_private.h
+++ b/source/blender/gpu/intern/gpu_attr_binding_private.h
@@ -35,9 +35,11 @@
#include "GPU_vertex_format.h"
#include "GPU_shader_interface.h"
-void AttribBinding_clear(GPUAttrBinding*);
+void AttribBinding_clear(GPUAttrBinding *binding);
-void get_attrib_locations(const GPUVertFormat*, GPUAttrBinding*, const GPUShaderInterface*);
-unsigned read_attrib_location(const GPUAttrBinding*, unsigned a_idx);
+void get_attrib_locations(
+ const GPUVertFormat *format, GPUAttrBinding *binding, const GPUShaderInterface *shaderface);
+unsigned read_attrib_location(
+ const GPUAttrBinding *binding, unsigned a_idx);
#endif /* __GPU_ATTR_BINDING_PRIVATE_H__ */
diff --git a/source/blender/gpu/intern/gpu_batch_private.h b/source/blender/gpu/intern/gpu_batch_private.h
index 0b25c0aef05..51040ff751a 100644
--- a/source/blender/gpu/intern/gpu_batch_private.h
+++ b/source/blender/gpu/intern/gpu_batch_private.h
@@ -41,10 +41,10 @@ extern "C" {
#include "GPU_context.h"
#include "GPU_shader_interface.h"
-void gpu_batch_remove_interface_ref(GPUBatch*, const GPUShaderInterface*);
+void gpu_batch_remove_interface_ref(GPUBatch *batch, const GPUShaderInterface *interface);
-void gpu_context_add_batch(GPUContext*, GPUBatch*);
-void gpu_context_remove_batch(GPUContext*, GPUBatch*);
+void gpu_context_add_batch(GPUContext *ctx, GPUBatch *batch);
+void gpu_context_remove_batch(GPUContext *ctx, GPUBatch *batch);
#ifdef __cplusplus
}
diff --git a/source/blender/gpu/intern/gpu_buffer_id.cpp b/source/blender/gpu/intern/gpu_buffer_id.cpp
index c1aaf1945aa..f3faba9c766 100644
--- a/source/blender/gpu/intern/gpu_buffer_id.cpp
+++ b/source/blender/gpu/intern/gpu_buffer_id.cpp
@@ -37,7 +37,7 @@
#define ORPHAN_DEBUG 0
#if ORPHAN_DEBUG
- #include <cstdio>
+# include <cstdio>
#endif
static std::vector<GLuint> orphaned_buffer_ids;
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
index 06b487fbb25..66a467e339e 100644
--- a/source/blender/gpu/intern/gpu_immediate.c
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -701,17 +701,17 @@ void immVertex2iv(uint attrib_id, const int data[2])
/* --- generic uniform functions --- */
#if 0
- #if TRUST_NO_ONE
- #define GET_UNIFORM const GPUShaderInput* uniform = GPU_shaderinterface_uniform(imm.shader_interface, name); assert(uniform);
- #else
- #define GET_UNIFORM const GPUShaderInput* uniform = GPU_shaderinterface_uniform(imm.shader_interface, name);
- #endif
+# if TRUST_NO_ONE
+# define GET_UNIFORM const GPUShaderInput* uniform = GPU_shaderinterface_uniform(imm.shader_interface, name); assert(uniform);
+# else
+# define GET_UNIFORM const GPUShaderInput* uniform = GPU_shaderinterface_uniform(imm.shader_interface, name);
+# endif
#else
/* NOTE: It is possible to have uniform fully optimized out from the shader.
* In this case we can't assert failure or allow NULL-pointer dereference.
* TODO(sergey): How can we detect existing-but-optimized-out uniform but still
* catch typos in uniform names passed to immUniform*() functions? */
- #define GET_UNIFORM const GPUShaderInput* uniform = GPU_shaderinterface_uniform(imm.shader_interface, name); if (uniform == NULL) return;
+# define GET_UNIFORM const GPUShaderInput* uniform = GPU_shaderinterface_uniform(imm.shader_interface, name); if (uniform == NULL) return;
#endif
void immUniform1f(const char *name, float x)
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index cf594367bdf..8384ef3b5d0 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -18,7 +18,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/gpu/intern/gpu_imm_util.c
+/** \file blender/gpu/intern/gpu_immediate_util.c
* \ingroup gpu
*
* GPU immediate mode drawing utilities
diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c
index 7e1d942da2d..4b8413d0cc3 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.c
+++ b/source/blender/gpu/intern/gpu_shader_interface.c
@@ -39,7 +39,7 @@
#define DEBUG_SHADER_INTERFACE 0
#if DEBUG_SHADER_INTERFACE
- #include <stdio.h>
+# include <stdio.h>
#endif
static const char *BuiltinUniform_name(GPUUniformBuiltin u)
diff --git a/source/blender/gpu/intern/gpu_vertex_array_id.cpp b/source/blender/gpu/intern/gpu_vertex_array_id.cpp
index 2f29bbfbc33..64f704bb107 100644
--- a/source/blender/gpu/intern/gpu_vertex_array_id.cpp
+++ b/source/blender/gpu/intern/gpu_vertex_array_id.cpp
@@ -23,7 +23,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/gpu/gpu_vertex_array_id.cpp
+/** \file blender/gpu/intern/gpu_vertex_array_id.cpp
* \ingroup gpu
*
* Manage GL vertex array IDs in a thread-safe way
@@ -58,7 +58,7 @@ static bool thread_is_main() {
struct GPUContext {
GLuint default_vao;
- std::unordered_set<GPUBatch*> batches; /* Batches that have VAOs from this context */
+ std::unordered_set<GPUBatch *> batches; /* Batches that have VAOs from this context */
std::vector<GLuint> orphaned_vertarray_ids;
std::mutex orphans_mutex; /* todo: try spinlock instead */
#if TRUST_NO_ONE
@@ -73,12 +73,12 @@ struct GPUContext {
#if defined(_MSC_VER) && (_MSC_VER == 1800)
#define thread_local __declspec(thread)
-thread_local GPUContext* active_ctx = NULL;
+thread_local GPUContext *active_ctx = NULL;
#else
-static thread_local GPUContext* active_ctx = NULL;
+static thread_local GPUContext *active_ctx = NULL;
#endif
-static void clear_orphans(GPUContext* ctx)
+static void clear_orphans(GPUContext *ctx)
{
ctx->orphans_mutex.lock();
if (!ctx->orphaned_vertarray_ids.empty()) {
@@ -89,19 +89,19 @@ static void clear_orphans(GPUContext* ctx)
ctx->orphans_mutex.unlock();
}
-GPUContext* GPU_context_create(void)
+GPUContext *GPU_context_create(void)
{
#if TRUST_NO_ONE
/* assert(thread_is_main()); */
#endif
- GPUContext* ctx = new GPUContext;
+ GPUContext *ctx = new GPUContext;
glGenVertexArrays(1, &ctx->default_vao);
GPU_context_active_set(ctx);
return ctx;
}
/* to be called after GPU_context_active_set(ctx_to_destroy) */
-void GPU_context_discard(GPUContext* ctx)
+void GPU_context_discard(GPUContext *ctx)
{
#if TRUST_NO_ONE
/* Make sure no other thread has locked it. */
@@ -120,7 +120,7 @@ void GPU_context_discard(GPUContext* ctx)
}
/* ctx can be NULL */
-void GPU_context_active_set(GPUContext* ctx)
+void GPU_context_active_set(GPUContext *ctx)
{
#if TRUST_NO_ONE
if (active_ctx) {
@@ -140,7 +140,7 @@ void GPU_context_active_set(GPUContext* ctx)
active_ctx = ctx;
}
-GPUContext* GPU_context_active_get(void)
+GPUContext *GPU_context_active_get(void)
{
return active_ctx;
}
@@ -168,7 +168,7 @@ GLuint GPU_vao_alloc(void)
}
/* this can be called from multiple thread */
-void GPU_vao_free(GLuint vao_id, GPUContext* ctx)
+void GPU_vao_free(GLuint vao_id, GPUContext *ctx)
{
#if TRUST_NO_ONE
assert(ctx);
@@ -183,12 +183,12 @@ void GPU_vao_free(GLuint vao_id, GPUContext* ctx)
}
}
-void gpu_context_add_batch(GPUContext* ctx, GPUBatch* batch)
+void gpu_context_add_batch(GPUContext *ctx, GPUBatch *batch)
{
ctx->batches.emplace(batch);
}
-void gpu_context_remove_batch(GPUContext* ctx, GPUBatch* batch)
+void gpu_context_remove_batch(GPUContext *ctx, GPUBatch *batch)
{
ctx->orphans_mutex.lock();
ctx->batches.erase(batch);
diff --git a/source/blender/gpu/intern/gpu_vertex_format.c b/source/blender/gpu/intern/gpu_vertex_format.c
index f1f75f449d4..eef4945d9ef 100644
--- a/source/blender/gpu/intern/gpu_vertex_format.c
+++ b/source/blender/gpu/intern/gpu_vertex_format.c
@@ -37,7 +37,7 @@
#define PACK_DEBUG 0
#if PACK_DEBUG
- #include <stdio.h>
+# include <stdio.h>
#endif
void GPU_vertformat_clear(GPUVertFormat *format)
diff --git a/source/blender/gpu/intern/gpu_vertex_format_private.h b/source/blender/gpu/intern/gpu_vertex_format_private.h
index 4ce3ebba714..e4fe61e8697 100644
--- a/source/blender/gpu/intern/gpu_vertex_format_private.h
+++ b/source/blender/gpu/intern/gpu_vertex_format_private.h
@@ -32,8 +32,8 @@
#ifndef __GPU_VERTEX_FORMAT_PRIVATE_H__
#define __GPU_VERTEX_FORMAT_PRIVATE_H__
-void VertexFormat_pack(GPUVertFormat*);
+void VertexFormat_pack(GPUVertFormat *format);
uint padding(uint offset, uint alignment);
-uint vertex_buffer_size(const GPUVertFormat*, uint vertex_len);
+uint vertex_buffer_size(const GPUVertFormat *format, uint vertex_len);
#endif /* __GPU_VERTEX_FORMAT_PRIVATE_H__ */