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authorCampbell Barton <ideasman42@gmail.com>2017-11-05 06:33:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-11-05 06:33:18 +0300
commit43f3cfd584114b0551236e5c5b5bc8244c0da4ae (patch)
tree0253dd6ee7337fd57f025781067d32e6d7c8c076 /source/blender/gpu
parent01a3c9560938c98793a2d2a0b61e574ed5c27e4a (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 2d7fa760e49..427e179f29a 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -2199,7 +2199,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[4][
GPU_basic_shader_light_set(count, NULL);
/* view direction for specular is not computed correct by default in
- * opengl, so we set the settings ourselfs */
+ * opengl, so we set the settings ourselves */
GPU_basic_shader_light_set_viewer(!ortho);
int count = 0;