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authorCampbell Barton <ideasman42@gmail.com>2018-02-27 12:16:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-02-27 12:16:53 +0300
commit4de50d757233009ccd5db8538fd036a62ce58648 (patch)
tree59e20b37c8b7ef8330cd783abdab4871c9599ef7 /source/blender/gpu
parent50b95211bf5263671cc577bd34fbf0ff04381aa8 (diff)
GPU_select: utility function to finalize selection
Needed for depth picking in 2.8
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_select.h1
-rw-r--r--source/blender/gpu/intern/gpu_select.c23
-rw-r--r--source/blender/gpu/intern/gpu_select_pick.c18
-rw-r--r--source/blender/gpu/intern/gpu_select_private.h1
4 files changed, 39 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_select.h b/source/blender/gpu/GPU_select.h
index cf5b8bf7d8f..53f480bccd7 100644
--- a/source/blender/gpu/GPU_select.h
+++ b/source/blender/gpu/GPU_select.h
@@ -47,6 +47,7 @@ enum {
void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const struct rcti *input, char mode, int oldhits);
bool GPU_select_load_id(unsigned int id);
+void GPU_select_finalize(void);
unsigned int GPU_select_end(void);
bool GPU_select_query_check_active(void);
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index 632b0cfee1b..e2837d96b0f 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -150,6 +150,29 @@ bool GPU_select_load_id(unsigned int id)
}
/**
+ * Needed when GL context of #GPU_select_end
+ * can't be used to finalize selection operations
+ * (because of context changes).
+ */
+void GPU_select_finalize(void)
+{
+ if (!g_select_state.select_is_active)
+ return;
+
+ switch (g_select_state.algorithm) {
+ case ALGO_GL_LEGACY:
+ case ALGO_GL_QUERY:
+ {
+ break;
+ }
+ default: /* ALGO_GL_PICK */
+ {
+ gpu_select_pick_finalize();
+ }
+ }
+}
+
+/**
* Cleanup and flush selection results to buffer.
* Return number of hits and hits in buffer.
* if \a dopass is true, we will do a second pass with occlusion queries to get the closest hit.
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index 0a77420fa25..d7a3ad07558 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -526,6 +526,19 @@ bool gpu_select_pick_load_id(unsigned int id)
return true;
}
+ /**
+ * (Optional), call before 'gpu_select_pick_end' if GL context is not kept.
+ * is not compatible with regular select case.
+ * */
+void gpu_select_pick_finalize(void)
+{
+ GPUPickState *ps = &g_pick_state;
+ if (ps->gl.is_init) {
+ /* force finishing last pass */
+ gpu_select_pick_load_id(ps->gl.prev_id);
+ }
+}
+
unsigned int gpu_select_pick_end(void)
{
GPUPickState *ps = &g_pick_state;
@@ -535,10 +548,7 @@ unsigned int gpu_select_pick_end(void)
#endif
if (ps->is_cached == false) {
- if (ps->gl.is_init) {
- /* force finishing last pass */
- gpu_select_pick_load_id(ps->gl.prev_id);
- }
+ gpu_select_pick_finalize();
glPopAttrib();
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
diff --git a/source/blender/gpu/intern/gpu_select_private.h b/source/blender/gpu/intern/gpu_select_private.h
index 8935bd7b253..8368aaa9edc 100644
--- a/source/blender/gpu/intern/gpu_select_private.h
+++ b/source/blender/gpu/intern/gpu_select_private.h
@@ -35,6 +35,7 @@
/* gpu_select_pick */
void gpu_select_pick_begin(unsigned int (*buffer)[4], unsigned int bufsize, const rcti *input, char mode);
bool gpu_select_pick_load_id(unsigned int id);
+void gpu_select_pick_finalize(void);
unsigned int gpu_select_pick_end(void);
void gpu_select_pick_cache_begin(void);