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authorJeroen Bakker <jeroen@blender.org>2022-01-05 16:58:34 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-05 17:00:07 +0300
commit29ab711efa01a94d7d407c29755cd697dbd02276 (patch)
tree7a59732258155a0f7850865355c3ccee2b5efdea /source/blender/gpu
parent4c3f52e7dc868471393cab76619b1187a654bc43 (diff)
Cleanup: Remove unused code (USE_COLOR_U32)
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl12
-rw-r--r--source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl14
2 files changed, 1 insertions, 25 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl
index 5b6a890ccc8..91f986d23ad 100644
--- a/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl
@@ -5,11 +5,7 @@ uniform mat4 ModelMatrix;
#endif
in vec3 pos;
-#if defined(USE_COLOR_U32)
-in uint color;
-#else
in vec4 color;
-#endif
flat out vec4 finalColor;
@@ -17,15 +13,7 @@ void main()
{
vec4 pos_4d = vec4(pos, 1.0);
gl_Position = ModelViewProjectionMatrix * pos_4d;
-
-#if defined(USE_COLOR_U32)
- finalColor = vec4(((color)&uint(0xFF)) * (1.0f / 255.0f),
- ((color >> 8) & uint(0xFF)) * (1.0f / 255.0f),
- ((color >> 16) & uint(0xFF)) * (1.0f / 255.0f),
- ((color >> 24)) * (1.0f / 255.0f));
-#else
finalColor = color;
-#endif
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
diff --git a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl
index 2033401db67..08623fa9935 100644
--- a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl
@@ -1,21 +1,9 @@
-#if defined(USE_COLOR_U32)
-uniform uint color;
-#else
uniform vec4 color;
-#endif
out vec4 fragColor;
void main()
{
-#if defined(USE_COLOR_U32)
- fragColor = vec4(((color)&uint(0xFF)) * (1.0f / 255.0f),
- ((color >> 8) & uint(0xFF)) * (1.0f / 255.0f),
- ((color >> 16) & uint(0xFF)) * (1.0f / 255.0f),
- ((color >> 24)) * (1.0f / 255.0f));
-#else
- fragColor = color;
-#endif
- fragColor = blender_srgb_to_framebuffer_space(fragColor);
+ fragColor = blender_srgb_to_framebuffer_space(color);
}