Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-08 08:31:20 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-08 08:31:20 +0300
commitc1279768a77d093e1747f4954c9c0a959feefdf0 (patch)
tree1def9c880322764b4fe090677dfb66cab0c380d9 /source/blender/gpu
parentcbcd74de226778a9da980c8c6081793452dd5cbc (diff)
Cleanup: Clang-Tidy modernize-redundant-void-arg
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_batch.cc6
-rw-r--r--source/blender/gpu/intern/gpu_capabilities.cc46
-rw-r--r--source/blender/gpu/intern/gpu_context.cc8
-rw-r--r--source/blender/gpu/intern/gpu_debug.cc2
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc10
-rw-r--r--source/blender/gpu/intern/gpu_index_buffer.cc2
-rw-r--r--source/blender/gpu/intern/gpu_matrix.cc22
-rw-r--r--source/blender/gpu/intern/gpu_platform.cc10
-rw-r--r--source/blender/gpu/intern/gpu_select_sample_query.cc2
-rw-r--r--source/blender/gpu/intern/gpu_uniform_buffer.cc2
10 files changed, 55 insertions, 55 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc
index 0e5c7900da9..6ff67e1f043 100644
--- a/source/blender/gpu/intern/gpu_batch.cc
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -50,7 +50,7 @@ using namespace blender::gpu;
/** \name Creation & Deletion
* \{ */
-GPUBatch *GPU_batch_calloc(void)
+GPUBatch *GPU_batch_calloc()
{
GPUBatch *batch = GPUBackend::get()->batch_alloc();
memset(batch, 0, sizeof(*batch));
@@ -315,12 +315,12 @@ void GPU_batch_program_set_imm_shader(GPUBatch *batch)
/** \name Init/Exit
* \{ */
-void gpu_batch_init(void)
+void gpu_batch_init()
{
gpu_batch_presets_init();
}
-void gpu_batch_exit(void)
+void gpu_batch_exit()
{
gpu_batch_presets_exit();
}
diff --git a/source/blender/gpu/intern/gpu_capabilities.cc b/source/blender/gpu/intern/gpu_capabilities.cc
index c6e9dc210cb..fe04d1db03c 100644
--- a/source/blender/gpu/intern/gpu_capabilities.cc
+++ b/source/blender/gpu/intern/gpu_capabilities.cc
@@ -44,7 +44,7 @@ using namespace blender::gpu;
/** \name Capabilities
* \{ */
-int GPU_max_texture_size(void)
+int GPU_max_texture_size()
{
return GCaps.max_texture_size;
}
@@ -57,27 +57,27 @@ int GPU_texture_size_with_limit(int res, bool limit_gl_texture_size)
return min_ii(reslimit, res);
}
-int GPU_max_texture_layers(void)
+int GPU_max_texture_layers()
{
return GCaps.max_texture_layers;
}
-int GPU_max_textures_vert(void)
+int GPU_max_textures_vert()
{
return GCaps.max_textures_vert;
}
-int GPU_max_textures_geom(void)
+int GPU_max_textures_geom()
{
return GCaps.max_textures_geom;
}
-int GPU_max_textures_frag(void)
+int GPU_max_textures_frag()
{
return GCaps.max_textures_frag;
}
-int GPU_max_textures(void)
+int GPU_max_textures()
{
return GCaps.max_textures;
}
@@ -92,37 +92,37 @@ int GPU_max_work_group_size(int index)
return GCaps.max_work_group_size[index];
}
-int GPU_max_uniforms_vert(void)
+int GPU_max_uniforms_vert()
{
return GCaps.max_uniforms_vert;
}
-int GPU_max_uniforms_frag(void)
+int GPU_max_uniforms_frag()
{
return GCaps.max_uniforms_frag;
}
-int GPU_max_batch_indices(void)
+int GPU_max_batch_indices()
{
return GCaps.max_batch_indices;
}
-int GPU_max_batch_vertices(void)
+int GPU_max_batch_vertices()
{
return GCaps.max_batch_vertices;
}
-int GPU_max_vertex_attribs(void)
+int GPU_max_vertex_attribs()
{
return GCaps.max_vertex_attribs;
}
-int GPU_max_varying_floats(void)
+int GPU_max_varying_floats()
{
return GCaps.max_varying_floats;
}
-int GPU_extensions_len(void)
+int GPU_extensions_len()
{
return GCaps.extensions_len;
}
@@ -132,43 +132,43 @@ const char *GPU_extension_get(int i)
return GCaps.extension_get ? GCaps.extension_get(i) : "\0";
}
-bool GPU_mip_render_workaround(void)
+bool GPU_mip_render_workaround()
{
return GCaps.mip_render_workaround;
}
-bool GPU_depth_blitting_workaround(void)
+bool GPU_depth_blitting_workaround()
{
return GCaps.depth_blitting_workaround;
}
-bool GPU_use_main_context_workaround(void)
+bool GPU_use_main_context_workaround()
{
return GCaps.use_main_context_workaround;
}
-bool GPU_crappy_amd_driver(void)
+bool GPU_crappy_amd_driver()
{
/* Currently are the same drivers with the `unused_fb_slot` problem. */
return GCaps.broken_amd_driver;
}
-bool GPU_use_hq_normals_workaround(void)
+bool GPU_use_hq_normals_workaround()
{
return GCaps.use_hq_normals_workaround;
}
-bool GPU_compute_shader_support(void)
+bool GPU_compute_shader_support()
{
return GCaps.compute_shader_support;
}
-bool GPU_shader_storage_buffer_objects_support(void)
+bool GPU_shader_storage_buffer_objects_support()
{
return GCaps.shader_storage_buffer_objects_support;
}
-bool GPU_shader_image_load_store_support(void)
+bool GPU_shader_image_load_store_support()
{
return GCaps.shader_image_load_store_support;
}
@@ -179,7 +179,7 @@ bool GPU_shader_image_load_store_support(void)
/** \name Memory statistics
* \{ */
-bool GPU_mem_stats_supported(void)
+bool GPU_mem_stats_supported()
{
return GCaps.mem_stats_support;
}
@@ -190,7 +190,7 @@ void GPU_mem_stats_get(int *totalmem, int *freemem)
}
/* Return support for the active context + window. */
-bool GPU_stereo_quadbuffer_support(void)
+bool GPU_stereo_quadbuffer_support()
{
return Context::get()->front_right != nullptr;
}
diff --git a/source/blender/gpu/intern/gpu_context.cc b/source/blender/gpu/intern/gpu_context.cc
index 943a6151ced..85be7b593eb 100644
--- a/source/blender/gpu/intern/gpu_context.cc
+++ b/source/blender/gpu/intern/gpu_context.cc
@@ -133,7 +133,7 @@ void GPU_context_active_set(GPUContext *ctx_)
}
}
-GPUContext *GPU_context_active_get(void)
+GPUContext *GPU_context_active_get()
{
return wrap(Context::get());
}
@@ -146,12 +146,12 @@ GPUContext *GPU_context_active_get(void)
static std::mutex main_context_mutex;
-void GPU_context_main_lock(void)
+void GPU_context_main_lock()
{
main_context_mutex.lock();
}
-void GPU_context_main_unlock(void)
+void GPU_context_main_unlock()
{
main_context_mutex.unlock();
}
@@ -180,7 +180,7 @@ void GPU_backend_init(eGPUBackendType backend_type)
}
}
-void GPU_backend_exit(void)
+void GPU_backend_exit()
{
/* TODO: assert no resource left. Currently UI textures are still not freed in their context
* correctly. */
diff --git a/source/blender/gpu/intern/gpu_debug.cc b/source/blender/gpu/intern/gpu_debug.cc
index 2d9fb7822ae..5f061bd1bee 100644
--- a/source/blender/gpu/intern/gpu_debug.cc
+++ b/source/blender/gpu/intern/gpu_debug.cc
@@ -45,7 +45,7 @@ void GPU_debug_group_begin(const char *name)
ctx->debug_group_begin(name, stack.size());
}
-void GPU_debug_group_end(void)
+void GPU_debug_group_end()
{
if (!(G.debug & G_DEBUG_GPU)) {
return;
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 9099a6e4245..ea37afd2885 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -240,19 +240,19 @@ void GPU_backbuffer_bind(eGPUBackBuffer buffer)
}
}
-void GPU_framebuffer_restore(void)
+void GPU_framebuffer_restore()
{
Context::get()->back_left->bind(false);
}
-GPUFrameBuffer *GPU_framebuffer_active_get(void)
+GPUFrameBuffer *GPU_framebuffer_active_get()
{
Context *ctx = Context::get();
return wrap(ctx ? ctx->active_fb : nullptr);
}
/* Returns the default frame-buffer. Will always exists even if it's just a dummy. */
-GPUFrameBuffer *GPU_framebuffer_back_get(void)
+GPUFrameBuffer *GPU_framebuffer_back_get()
{
Context *ctx = Context::get();
return wrap(ctx ? ctx->back_left : nullptr);
@@ -514,14 +514,14 @@ void GPU_framebuffer_push(GPUFrameBuffer *fb)
FrameBufferStack.top++;
}
-GPUFrameBuffer *GPU_framebuffer_pop(void)
+GPUFrameBuffer *GPU_framebuffer_pop()
{
BLI_assert(FrameBufferStack.top > 0);
FrameBufferStack.top--;
return FrameBufferStack.framebuffers[FrameBufferStack.top];
}
-uint GPU_framebuffer_stack_level_get(void)
+uint GPU_framebuffer_stack_level_get()
{
return FrameBufferStack.top;
}
diff --git a/source/blender/gpu/intern/gpu_index_buffer.cc b/source/blender/gpu/intern/gpu_index_buffer.cc
index be7470e79c1..3472cc24a74 100644
--- a/source/blender/gpu/intern/gpu_index_buffer.cc
+++ b/source/blender/gpu/intern/gpu_index_buffer.cc
@@ -349,7 +349,7 @@ uint32_t *IndexBuf::unmap(const uint32_t *mapped_memory) const
/** \name C-API
* \{ */
-GPUIndexBuf *GPU_indexbuf_calloc(void)
+GPUIndexBuf *GPU_indexbuf_calloc()
{
return wrap(GPUBackend::get()->indexbuf_alloc());
}
diff --git a/source/blender/gpu/intern/gpu_matrix.cc b/source/blender/gpu/intern/gpu_matrix.cc
index bbcc241f5e3..0cc0e944301 100644
--- a/source/blender/gpu/intern/gpu_matrix.cc
+++ b/source/blender/gpu/intern/gpu_matrix.cc
@@ -67,7 +67,7 @@ struct GPUMatrixState {
#define ProjectionStack Context::get()->matrix_state->projection_stack
#define Projection ProjectionStack.stack[ProjectionStack.top]
-GPUMatrixState *GPU_matrix_state_create(void)
+GPUMatrixState *GPU_matrix_state_create()
{
#define MATRIX_4X4_IDENTITY \
{ \
@@ -99,7 +99,7 @@ static void gpu_matrix_state_active_set_dirty(bool value)
state->dirty = value;
}
-void GPU_matrix_reset(void)
+void GPU_matrix_reset()
{
GPUMatrixState *state = Context::get()->matrix_state;
state->model_view_stack.top = 0;
@@ -132,28 +132,28 @@ static void checkmat(cosnt float *m)
#endif
-void GPU_matrix_push(void)
+void GPU_matrix_push()
{
BLI_assert(ModelViewStack.top + 1 < MATRIX_STACK_DEPTH);
ModelViewStack.top++;
copy_m4_m4(ModelView, ModelViewStack.stack[ModelViewStack.top - 1]);
}
-void GPU_matrix_pop(void)
+void GPU_matrix_pop()
{
BLI_assert(ModelViewStack.top > 0);
ModelViewStack.top--;
gpu_matrix_state_active_set_dirty(true);
}
-void GPU_matrix_push_projection(void)
+void GPU_matrix_push_projection()
{
BLI_assert(ProjectionStack.top + 1 < MATRIX_STACK_DEPTH);
ProjectionStack.top++;
copy_m4_m4(Projection, ProjectionStack.stack[ProjectionStack.top - 1]);
}
-void GPU_matrix_pop_projection(void)
+void GPU_matrix_pop_projection()
{
BLI_assert(ProjectionStack.top > 0);
ProjectionStack.top--;
@@ -167,7 +167,7 @@ void GPU_matrix_set(const float m[4][4])
gpu_matrix_state_active_set_dirty(true);
}
-void GPU_matrix_identity_projection_set(void)
+void GPU_matrix_identity_projection_set()
{
unit_m4(Projection);
CHECKMAT(Projection3D);
@@ -181,7 +181,7 @@ void GPU_matrix_projection_set(const float m[4][4])
gpu_matrix_state_active_set_dirty(true);
}
-void GPU_matrix_identity_set(void)
+void GPU_matrix_identity_set()
{
unit_m4(ModelView);
gpu_matrix_state_active_set_dirty(true);
@@ -668,7 +668,7 @@ void GPU_matrix_bind(GPUShader *shader)
gpu_matrix_state_active_set_dirty(false);
}
-bool GPU_matrix_dirty_get(void)
+bool GPU_matrix_dirty_get()
{
GPUMatrixState *state = Context::get()->matrix_state;
return state->dirty;
@@ -681,13 +681,13 @@ BLI_STATIC_ASSERT(GPU_PY_MATRIX_STACK_LEN + 1 == MATRIX_STACK_DEPTH, "define mis
/* Return int since caller is may subtract. */
-int GPU_matrix_stack_level_get_model_view(void)
+int GPU_matrix_stack_level_get_model_view()
{
GPUMatrixState *state = Context::get()->matrix_state;
return (int)state->model_view_stack.top;
}
-int GPU_matrix_stack_level_get_projection(void)
+int GPU_matrix_stack_level_get_projection()
{
GPUMatrixState *state = Context::get()->matrix_state;
return (int)state->projection_stack.top;
diff --git a/source/blender/gpu/intern/gpu_platform.cc b/source/blender/gpu/intern/gpu_platform.cc
index 49dde473300..907dfa0fc1a 100644
--- a/source/blender/gpu/intern/gpu_platform.cc
+++ b/source/blender/gpu/intern/gpu_platform.cc
@@ -127,31 +127,31 @@ eGPUSupportLevel GPU_platform_support_level()
return GPG.support_level;
}
-const char *GPU_platform_vendor(void)
+const char *GPU_platform_vendor()
{
BLI_assert(GPG.initialized);
return GPG.vendor;
}
-const char *GPU_platform_renderer(void)
+const char *GPU_platform_renderer()
{
BLI_assert(GPG.initialized);
return GPG.renderer;
}
-const char *GPU_platform_version(void)
+const char *GPU_platform_version()
{
BLI_assert(GPG.initialized);
return GPG.version;
}
-const char *GPU_platform_support_level_key(void)
+const char *GPU_platform_support_level_key()
{
BLI_assert(GPG.initialized);
return GPG.support_key;
}
-const char *GPU_platform_gpu_name(void)
+const char *GPU_platform_gpu_name()
{
BLI_assert(GPG.initialized);
return GPG.gpu_name;
diff --git a/source/blender/gpu/intern/gpu_select_sample_query.cc b/source/blender/gpu/intern/gpu_select_sample_query.cc
index 047ce0cfb35..a430d4a9d62 100644
--- a/source/blender/gpu/intern/gpu_select_sample_query.cc
+++ b/source/blender/gpu/intern/gpu_select_sample_query.cc
@@ -151,7 +151,7 @@ bool gpu_select_query_load_id(uint id)
return true;
}
-uint gpu_select_query_end(void)
+uint gpu_select_query_end()
{
uint hits = 0;
const uint maxhits = g_query_state.bufsize;
diff --git a/source/blender/gpu/intern/gpu_uniform_buffer.cc b/source/blender/gpu/intern/gpu_uniform_buffer.cc
index 3a9269d1753..6f2e9838955 100644
--- a/source/blender/gpu/intern/gpu_uniform_buffer.cc
+++ b/source/blender/gpu/intern/gpu_uniform_buffer.cc
@@ -245,7 +245,7 @@ void GPU_uniformbuf_unbind(GPUUniformBuf *ubo)
unwrap(ubo)->unbind();
}
-void GPU_uniformbuf_unbind_all(void)
+void GPU_uniformbuf_unbind_all()
{
/* FIXME */
}