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author | Leon Zandman <lzandman> | 2021-05-21 15:19:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-05-21 15:23:07 +0300 |
commit | 865d1889da54c4eb8dcdf6b4dca7df906b936add (patch) | |
tree | 62d523184717b54a34265cbe640e269defb61919 /source/blender/gpu | |
parent | cf42586737554a5902796324a3b8c2f38c9a29f5 (diff) |
Cleanup: spelling
Includes fixes to misspelled function names.
Ref D11280
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl index d8d9ecdf287..5745f11ede4 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl @@ -2,7 +2,7 @@ * coordinates to act as a seed since the noise functions don't have seed values. * A seed value is needed for generating distortion textures and color outputs. * The offset's components are in the range [100, 200], not too high to cause - * bad precision and not to small to be noticeable. We use float seed because + * bad precision and not too small to be noticeable. We use float seed because * OSL only support float hashes. */ |