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author | Hans Goudey <h.goudey@me.com> | 2022-08-30 00:55:26 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-08-30 00:55:26 +0300 |
commit | 71b660571a1fe832a81eae71ed571083c3110de3 (patch) | |
tree | 91fcc9b2123f46482039bd34c39ab07e30643d19 /source/blender/gpu | |
parent | dc92c5766f3d74071d736ae3a3d41a03a6ff2352 (diff) |
Sculpt: Avoid creating mask and face set when remeshing
If these layers didn't exist on the original mesh, they would be created
from scratch and transferred anyway. That is inefficient because all the
work is pointless, and because creating these layers could slow down
subsequent sculpt operations.
Diffstat (limited to 'source/blender/gpu')
0 files changed, 0 insertions, 0 deletions