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authorBrecht Van Lommel <brecht@blender.org>2022-10-03 20:24:13 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-10-03 22:59:31 +0300
commitaf51e4b41c9e591bd0640623d5314508f8e6a8ea (patch)
tree6abfe1bdc88f5875ca49a7820719f6db469206f7 /source/blender/gpu
parente2572bd89f145233092d56302972a241cb429b49 (diff)
Cleanup: fix source comment/documentation typos
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D16071
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
index 0d8f2272c10..29ba4f3c119 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
@@ -150,7 +150,7 @@ void node_bsdf_principled(vec4 base_color,
refraction_data.ior = ior;
/* Ref. T98190: Defines are optimizations for old compilers.
- * Might become unecessary with EEVEE-Next. */
+ * Might become unnecessary with EEVEE-Next. */
if (do_diffuse == 0.0 && do_refraction == 0.0 && do_clearcoat != 0.0) {
#ifdef PRINCIPLED_CLEARCOAT
/* Metallic & Clearcoat case. */