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authorGermano Cavalcante <germano.costa@ig.com.br>2022-09-01 16:04:00 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-09-05 22:34:05 +0300
commitbaf2835ff746b4ac1b8b2478be8aea9928604970 (patch)
tree08766ee8bb6b112e35e9da001ea80836eea16cef /source/blender/gpu
parent223665b994d785672c023432ac3861d4d2c0ffb6 (diff)
GPU: remove 'GPU_SHADER_2D_FLAT_COLOR'
The only real difference between `GPU_SHADER_2D_FLAT_COLOR` and `GPU_SHADER_3D_FLAT_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_FLAT_COLOR'' and '3D_FLAT_COLOR' is 'FLAT_COLOR', but the old names still work for backward compatibility.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt2
-rw-r--r--source/blender/gpu/GPU_shader.h7
-rw-r--r--source/blender/gpu/intern/gpu_immediate.cc1
-rw-r--r--source/blender/gpu/intern/gpu_shader_builtin.c6
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl6
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_flat_color_info.hh21
6 files changed, 0 insertions, 43 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 6c7e03b0994..d1b0e227506 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -272,7 +272,6 @@ set(GLSL_SRC
shaders/gpu_shader_2D_widget_shadow_frag.glsl
shaders/gpu_shader_2D_nodelink_frag.glsl
shaders/gpu_shader_2D_nodelink_vert.glsl
- shaders/gpu_shader_2D_flat_color_vert.glsl
shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl
shaders/gpu_shader_2D_line_dashed_frag.glsl
shaders/gpu_shader_2D_smooth_color_vert.glsl
@@ -577,7 +576,6 @@ set(SRC_SHADER_CREATE_INFOS
shaders/infos/gpu_shader_2D_area_borders_info.hh
shaders/infos/gpu_shader_2D_checker_info.hh
shaders/infos/gpu_shader_2D_diag_stripes_info.hh
- shaders/infos/gpu_shader_2D_flat_color_info.hh
shaders/infos/gpu_shader_2D_image_color_info.hh
shaders/infos/gpu_shader_2D_image_desaturate_color_info.hh
shaders/infos/gpu_shader_2D_image_info.hh
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index dcf63507f89..65a628bcd76 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -207,13 +207,6 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_KEYFRAME_SHAPE,
GPU_SHADER_SIMPLE_LIGHTING,
/**
- * Take a 2D position and color for each vertex without color interpolation.
- *
- * \param color: in vec4
- * \param pos: in vec2
- */
- GPU_SHADER_2D_FLAT_COLOR,
- /**
* Take a 2D position and color for each vertex with linear interpolation in window space.
*
* \param color: in vec4
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc
index be1972beab6..8574e886cd0 100644
--- a/source/blender/gpu/intern/gpu_immediate.cc
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -134,7 +134,6 @@ static void wide_line_workaround_start(GPUPrimType prim_type)
case GPU_SHADER_3D_UNIFORM_COLOR:
polyline_sh = GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR;
break;
- case GPU_SHADER_2D_FLAT_COLOR:
case GPU_SHADER_3D_FLAT_COLOR:
polyline_sh = GPU_SHADER_3D_POLYLINE_FLAT_COLOR;
break;
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index 502363d97db..4776a8b9b12 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -25,7 +25,6 @@ extern char datatoc_gpu_shader_flat_id_frag_glsl[];
extern char datatoc_gpu_shader_2D_area_borders_vert_glsl[];
extern char datatoc_gpu_shader_2D_area_borders_frag_glsl[];
extern char datatoc_gpu_shader_2D_vert_glsl[];
-extern char datatoc_gpu_shader_2D_flat_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_smooth_color_uniform_alpha_vert_glsl[];
extern char datatoc_gpu_shader_2D_smooth_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_smooth_color_frag_glsl[];
@@ -156,11 +155,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.create_info = "gpu_shader_2D_diag_stripes",
},
- [GPU_SHADER_2D_FLAT_COLOR] =
- {
- .name = "GPU_SHADER_2D_FLAT_COLOR",
- .create_info = "gpu_shader_2D_flat_color",
- },
[GPU_SHADER_2D_SMOOTH_COLOR] =
{
.name = "GPU_SHADER_2D_SMOOTH_COLOR",
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl
deleted file mode 100644
index cf948bb2533..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl
+++ /dev/null
@@ -1,6 +0,0 @@
-
-void main()
-{
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
- finalColor = color;
-}
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_flat_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_flat_color_info.hh
deleted file mode 100644
index 24a06a37a44..00000000000
--- a/source/blender/gpu/shaders/infos/gpu_shader_2D_flat_color_info.hh
+++ /dev/null
@@ -1,21 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2022 Blender Foundation. All rights reserved. */
-
-/** \file
- * \ingroup gpu
- */
-
-#include "gpu_shader_create_info.hh"
-
-#include "gpu_interface_info.hh"
-
-GPU_SHADER_CREATE_INFO(gpu_shader_2D_flat_color)
- .vertex_in(0, Type::VEC2, "pos")
- .vertex_in(1, Type::VEC4, "color")
- .vertex_out(flat_color_iface)
- .fragment_out(0, Type::VEC4, "fragColor")
- .push_constant(Type::MAT4, "ModelViewProjectionMatrix")
- .vertex_source("gpu_shader_2D_flat_color_vert.glsl")
- .fragment_source("gpu_shader_flat_color_frag.glsl")
- .additional_info("gpu_srgb_to_framebuffer_space")
- .do_static_compilation(true);