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author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-11-18 19:55:21 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-11-18 19:55:21 +0300 |
commit | b8bf40ed4bf618a6bc908e39278cfbfd385e0d4b (patch) | |
tree | 15c3b0f937436348bd82752d43abd7440ed68b23 /source/blender/gpu | |
parent | 717a971035071d36af03d65713408f4da1f69cb3 (diff) |
Revert "Revert "Revert "Adjust snap source drawing when adding multiple snap points"""
This reverts commit c7f9a782aafcdd08868504584b2621afcf1356c2.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/GPU_immediate_util.h | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate_util.c | 29 |
2 files changed, 31 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate_util.h b/source/blender/gpu/GPU_immediate_util.h index 047c3d3da00..5b14b139662 100644 --- a/source/blender/gpu/GPU_immediate_util.h +++ b/source/blender/gpu/GPU_immediate_util.h @@ -93,6 +93,8 @@ void imm_draw_cylinder_fill_3d( uint pos, float base, float top, float height, int slices, int stacks); void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], uint pos); +void imm_drawX(const float cent[3], float size, const float tmat[4][4], uint pos); + #ifdef __cplusplus } #endif diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c index df18b89bd67..2dd23fa46ae 100644 --- a/source/blender/gpu/intern/gpu_immediate_util.c +++ b/source/blender/gpu/intern/gpu_immediate_util.c @@ -654,3 +654,32 @@ void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], ui } immEnd(); } + +void imm_drawX(const float cent[3], float size, const float tmat[4][4], uint pos) +{ + /* Draw an "X" indicating where the previous snap point is. + * This is useful for indicating perpendicular snap. */ + + /* v1, v2, v3 and v4 indicate the coordinates of the ends of the "X". */ + float vx[3], vy[3], v1[3], v2[3], v3[3], v4[4]; + + mul_v3_v3fl(vx, tmat[0], size); + mul_v3_v3fl(vy, tmat[1], size); + + add_v3_v3v3(v1, vx, vy); + sub_v3_v3v3(v2, vx, vy); + negate_v3_v3(v3, v1); + negate_v3_v3(v4, v2); + + add_v3_v3(v1, cent); + add_v3_v3(v2, cent); + add_v3_v3(v3, cent); + add_v3_v3(v4, cent); + + immBegin(GPU_PRIM_LINES, 4); + immVertex3fv(pos, v3); + immVertex3fv(pos, v1); + immVertex3fv(pos, v4); + immVertex3fv(pos, v2); + immEnd(); +} |