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author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-11-18 19:55:21 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-11-18 20:14:57 +0300 |
commit | ea42c1a22ed3bec36ce968d7fbfcade9efeefdff (patch) | |
tree | a79bd907b395e146a86c84db193083dc96f8878b /source/blender/gpu | |
parent | f61a73093ba5efcbcf60098c12acbff4b31d8b08 (diff) |
Revert "Revert "Revert "Revert "Adjust snap source drawing when adding multiple snap points""""
This reverts commit b8bf40ed4bf618a6bc908e39278cfbfd385e0d4b.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/GPU_immediate_util.h | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_immediate_util.c | 29 |
2 files changed, 0 insertions, 31 deletions
diff --git a/source/blender/gpu/GPU_immediate_util.h b/source/blender/gpu/GPU_immediate_util.h index 5b14b139662..047c3d3da00 100644 --- a/source/blender/gpu/GPU_immediate_util.h +++ b/source/blender/gpu/GPU_immediate_util.h @@ -93,8 +93,6 @@ void imm_draw_cylinder_fill_3d( uint pos, float base, float top, float height, int slices, int stacks); void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], uint pos); -void imm_drawX(const float cent[3], float size, const float tmat[4][4], uint pos); - #ifdef __cplusplus } #endif diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c index 2dd23fa46ae..df18b89bd67 100644 --- a/source/blender/gpu/intern/gpu_immediate_util.c +++ b/source/blender/gpu/intern/gpu_immediate_util.c @@ -654,32 +654,3 @@ void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], ui } immEnd(); } - -void imm_drawX(const float cent[3], float size, const float tmat[4][4], uint pos) -{ - /* Draw an "X" indicating where the previous snap point is. - * This is useful for indicating perpendicular snap. */ - - /* v1, v2, v3 and v4 indicate the coordinates of the ends of the "X". */ - float vx[3], vy[3], v1[3], v2[3], v3[3], v4[4]; - - mul_v3_v3fl(vx, tmat[0], size); - mul_v3_v3fl(vy, tmat[1], size); - - add_v3_v3v3(v1, vx, vy); - sub_v3_v3v3(v2, vx, vy); - negate_v3_v3(v3, v1); - negate_v3_v3(v4, v2); - - add_v3_v3(v1, cent); - add_v3_v3(v2, cent); - add_v3_v3(v3, cent); - add_v3_v3(v4, cent); - - immBegin(GPU_PRIM_LINES, 4); - immVertex3fv(pos, v3); - immVertex3fv(pos, v1); - immVertex3fv(pos, v4); - immVertex3fv(pos, v2); - immEnd(); -} |