Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2020-09-07 00:45:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 14:59:51 +0300
commitbb2aeb4504907cab1cf8c4afc4dd1d6495c940e4 (patch)
tree550d043273b767d55ef32409e58de17cb75e724e /source/blender/gpu
parent99e3541d3b1a1fc62fcd24e9f0d12a631e4caead (diff)
GPUVertBuf: Rename GPUVertBuf to VertBuf and add some getters
to avoid more typecasts.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/CMakeLists.txt2
-rw-r--r--source/blender/gpu/GPU_vertex_buffer.h7
-rw-r--r--source/blender/gpu/intern/gpu_backend.hh2
-rw-r--r--source/blender/gpu/intern/gpu_batch.cc6
-rw-r--r--source/blender/gpu/intern/gpu_batch_private.hh13
-rw-r--r--source/blender/gpu/intern/gpu_immediate.cc2
-rw-r--r--source/blender/gpu/intern/gpu_texture.cc4
-rw-r--r--source/blender/gpu/intern/gpu_vertex_buffer.cc207
-rw-r--r--source/blender/gpu/intern/gpu_vertex_buffer_private.hh40
-rw-r--r--source/blender/gpu/intern/gpu_vertex_format.cc25
-rw-r--r--source/blender/gpu/intern/gpu_vertex_format_private.h7
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh6
-rw-r--r--source/blender/gpu/opengl/gl_batch.cc4
-rw-r--r--source/blender/gpu/opengl/gl_batch.hh11
-rw-r--r--source/blender/gpu/opengl/gl_drawlist.cc6
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc6
-rw-r--r--source/blender/gpu/opengl/gl_texture.cc5
-rw-r--r--source/blender/gpu/opengl/gl_vertex_array.cc14
-rw-r--r--source/blender/gpu/opengl/gl_vertex_buffer.cc56
-rw-r--r--source/blender/gpu/opengl/gl_vertex_buffer.hh98
20 files changed, 357 insertions, 164 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 799e146183a..5cce4f84aea 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -100,6 +100,7 @@ set(SRC
opengl/gl_texture.cc
opengl/gl_uniform_buffer.cc
opengl/gl_vertex_array.cc
+ opengl/gl_vertex_buffer.cc
GPU_batch.h
GPU_batch_presets.h
@@ -166,6 +167,7 @@ set(SRC
opengl/gl_texture.hh
opengl/gl_uniform_buffer.hh
opengl/gl_vertex_array.hh
+ opengl/gl_vertex_buffer.hh
)
set(LIB
diff --git a/source/blender/gpu/GPU_vertex_buffer.h b/source/blender/gpu/GPU_vertex_buffer.h
index efed2725e27..e42d6c47b58 100644
--- a/source/blender/gpu/GPU_vertex_buffer.h
+++ b/source/blender/gpu/GPU_vertex_buffer.h
@@ -46,7 +46,6 @@ ENUM_OPERATORS(GPUVertBufStatus)
extern "C" {
#endif
-#define VRAM_USAGE 1
/**
* How to create a #GPUVertBuf:
* 1) verts = GPU_vertbuf_calloc()
@@ -64,9 +63,7 @@ typedef enum {
typedef struct GPUVertBuf GPUVertBuf;
-#define GPU_vertbuf_calloc() GPU_vertbuf_create(GPU_USAGE_STATIC);
-
-GPUVertBuf *GPU_vertbuf_create(GPUUsageType);
+GPUVertBuf *GPU_vertbuf_calloc(void);
GPUVertBuf *GPU_vertbuf_create_with_format_ex(const GPUVertFormat *, GPUUsageType);
#define GPU_vertbuf_create_with_format(format) \
@@ -79,7 +76,6 @@ void GPU_vertbuf_discard(GPUVertBuf *);
void GPU_vertbuf_handle_ref_add(GPUVertBuf *verts);
void GPU_vertbuf_handle_ref_remove(GPUVertBuf *verts);
-void GPU_vertbuf_init(GPUVertBuf *, GPUUsageType);
void GPU_vertbuf_init_with_format_ex(GPUVertBuf *, const GPUVertFormat *, GPUUsageType);
#define GPU_vertbuf_init_with_format(verts, format) \
@@ -87,7 +83,6 @@ void GPU_vertbuf_init_with_format_ex(GPUVertBuf *, const GPUVertFormat *, GPUUsa
GPUVertBuf *GPU_vertbuf_duplicate(GPUVertBuf *verts);
-uint GPU_vertbuf_size_get(const GPUVertBuf *);
void GPU_vertbuf_data_alloc(GPUVertBuf *, uint v_len);
void GPU_vertbuf_data_resize(GPUVertBuf *, uint v_len);
void GPU_vertbuf_data_len_set(GPUVertBuf *, uint v_len);
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh
index b5162fd820f..d074350e8d0 100644
--- a/source/blender/gpu/intern/gpu_backend.hh
+++ b/source/blender/gpu/intern/gpu_backend.hh
@@ -37,6 +37,7 @@ class IndexBuf;
class Shader;
class Texture;
class UniformBuf;
+class VertBuf;
class GPUBackend {
public:
@@ -55,6 +56,7 @@ class GPUBackend {
virtual Shader *shader_alloc(const char *name) = 0;
virtual Texture *texture_alloc(const char *name) = 0;
virtual UniformBuf *uniformbuf_alloc(int size, const char *name) = 0;
+ virtual VertBuf *vertbuf_alloc(void) = 0;
};
} // namespace gpu
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc
index 864843a6d01..34655c48ca4 100644
--- a/source/blender/gpu/intern/gpu_batch.cc
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -267,14 +267,14 @@ void GPU_batch_draw_advanced(
v_count = batch->elem_()->index_len_get();
}
else {
- v_count = batch->verts[0]->vertex_len;
+ v_count = batch->verts_(0)->vertex_len;
}
}
if (i_count == 0) {
- i_count = (batch->inst[0]) ? batch->inst[0]->vertex_len : 1;
+ i_count = (batch->inst[0]) ? batch->inst_(0)->vertex_len : 1;
/* Meh. This is to be able to use different numbers of verts in instance vbos. */
if (batch->inst[1] != NULL) {
- i_count = min_ii(i_count, batch->inst[1]->vertex_len);
+ i_count = min_ii(i_count, batch->inst_(1)->vertex_len);
}
}
diff --git a/source/blender/gpu/intern/gpu_batch_private.hh b/source/blender/gpu/intern/gpu_batch_private.hh
index dae9c885ee1..c71670d4f1f 100644
--- a/source/blender/gpu/intern/gpu_batch_private.hh
+++ b/source/blender/gpu/intern/gpu_batch_private.hh
@@ -30,6 +30,7 @@
#include "GPU_context.h"
#include "gpu_index_buffer_private.hh"
+#include "gpu_vertex_buffer_private.hh"
namespace blender {
namespace gpu {
@@ -46,10 +47,18 @@ class Batch : public GPUBatch {
virtual void draw(int v_first, int v_count, int i_first, int i_count) = 0;
/* Convenience casts. */
- IndexBuf *elem_(void)
+ IndexBuf *elem_(void) const
{
return unwrap(elem);
- };
+ }
+ VertBuf *verts_(const int index) const
+ {
+ return unwrap(verts[index]);
+ }
+ VertBuf *inst_(const int index) const
+ {
+ return unwrap(inst[index]);
+ }
};
} // namespace gpu
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc
index c1b5e11698d..dd3e5bea604 100644
--- a/source/blender/gpu/intern/gpu_immediate.cc
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -165,7 +165,7 @@ GPUBatch *immBeginBatch(GPUPrimType prim_type, uint vertex_len)
GPUVertBuf *verts = GPU_vertbuf_create_with_format(&imm->vertex_format);
GPU_vertbuf_data_alloc(verts, vertex_len);
- imm->vertex_data = verts->data;
+ imm->vertex_data = (uchar *)GPU_vertbuf_get_data(verts);
imm->batch = GPU_batch_create_ex(prim_type, verts, NULL, GPU_BATCH_OWNS_VBO);
imm->batch->flag |= GPU_BATCH_BUILDING;
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index e2330b7f990..a4d0d039c8f 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -124,7 +124,7 @@ bool Texture::init_buffer(GPUVertBuf *vbo, eGPUTextureFormat format)
if (format == GPU_DEPTH_COMPONENT24) {
return false;
}
- w_ = vbo->vertex_len;
+ w_ = GPU_vertbuf_get_vertex_len(vbo);
h_ = 0;
d_ = 0;
format_ = format;
@@ -303,7 +303,7 @@ GPUTexture *GPU_texture_create_compressed_2d(
GPUTexture *GPU_texture_create_from_vertbuf(const char *name, GPUVertBuf *vert)
{
- eGPUTextureFormat tex_format = to_texture_format(&vert->format);
+ eGPUTextureFormat tex_format = to_texture_format(GPU_vertbuf_get_format(vert));
Texture *tex = GPUBackend::get()->texture_alloc(name);
bool success = tex->init_buffer(vert, tex_format);
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer.cc b/source/blender/gpu/intern/gpu_vertex_buffer.cc
index 4f0caa19a5c..44c5c9deb37 100644
--- a/source/blender/gpu/intern/gpu_vertex_buffer.cc
+++ b/source/blender/gpu/intern/gpu_vertex_buffer.cc
@@ -25,64 +25,61 @@
#include "MEM_guardedalloc.h"
-#include "gpu_context_private.hh"
+#include "gpu_backend.hh"
#include "gpu_vertex_format_private.h"
+#include "gl_vertex_buffer.hh" /* TODO remove */
+#include "gpu_context_private.hh" /* TODO remove */
+
#include "gpu_vertex_buffer_private.hh"
-#define KEEP_SINGLE_COPY 1
+#include <cstring>
-static uint vbo_memory_usage;
+#define VRAM_USAGE 1
-static GLenum convert_usage_type_to_gl(GPUUsageType type)
-{
- switch (type) {
- case GPU_USAGE_STREAM:
- return GL_STREAM_DRAW;
- case GPU_USAGE_DYNAMIC:
- return GL_DYNAMIC_DRAW;
- case GPU_USAGE_STATIC:
- return GL_STATIC_DRAW;
- default:
- BLI_assert(0);
- return GL_STATIC_DRAW;
- }
-}
+/* -------------------------------------------------------------------- */
+/** \name VertBuf
+ * \{ */
+
+namespace blender::gpu {
+
+size_t VertBuf::memory_usage = 0;
+
+} // namespace blender::gpu
-GPUVertBuf *GPU_vertbuf_create(GPUUsageType usage)
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name C-API
+ * \{ */
+
+using namespace blender;
+using namespace blender::gpu;
+
+static uint GPU_vertbuf_size_get(const VertBuf *verts);
+
+/* -------- Creation & deletion -------- */
+
+GPUVertBuf *GPU_vertbuf_calloc(void)
{
- GPUVertBuf *verts = (GPUVertBuf *)MEM_mallocN(sizeof(GPUVertBuf), "GPUVertBuf");
- GPU_vertbuf_init(verts, usage);
- return verts;
+ return wrap(GPUBackend::get()->vertbuf_alloc());
}
GPUVertBuf *GPU_vertbuf_create_with_format_ex(const GPUVertFormat *format, GPUUsageType usage)
{
- GPUVertBuf *verts = GPU_vertbuf_create(usage);
- GPU_vertformat_copy(&verts->format, format);
- if (!format->packed) {
- VertexFormat_pack(&verts->format);
- }
- verts->flag |= GPU_VERTBUF_INIT;
+ GPUVertBuf *verts = GPU_vertbuf_calloc();
+ GPU_vertbuf_init_with_format_ex(verts, format, usage);
return verts;
-
- /* this function might seem redundant, but there is potential for memory savings here... */
- /* TODO: implement those memory savings */
}
-void GPU_vertbuf_init(GPUVertBuf *verts, GPUUsageType usage)
+void GPU_vertbuf_init_with_format_ex(GPUVertBuf *verts_,
+ const GPUVertFormat *format,
+ GPUUsageType usage)
{
- memset(verts, 0, sizeof(GPUVertBuf));
+ VertBuf *verts = unwrap(verts_);
verts->usage = usage;
verts->flag = GPU_VERTBUF_DATA_DIRTY;
verts->handle_refcount = 1;
-}
-
-void GPU_vertbuf_init_with_format_ex(GPUVertBuf *verts,
- const GPUVertFormat *format,
- GPUUsageType usage)
-{
- GPU_vertbuf_init(verts, usage);
GPU_vertformat_copy(&verts->format, format);
if (!format->packed) {
VertexFormat_pack(&verts->format);
@@ -90,11 +87,13 @@ void GPU_vertbuf_init_with_format_ex(GPUVertBuf *verts,
verts->flag |= GPU_VERTBUF_INIT;
}
-GPUVertBuf *GPU_vertbuf_duplicate(GPUVertBuf *verts)
+GPUVertBuf *GPU_vertbuf_duplicate(GPUVertBuf *verts_)
{
- GPUVertBuf *verts_dst = GPU_vertbuf_create(GPU_USAGE_STATIC);
+ VertBuf *verts = unwrap(verts_);
+ VertBuf *verts_dst = unwrap(GPU_vertbuf_calloc());
/* Full copy. */
*verts_dst = *verts;
+ verts_dst->handle_refcount = 1;
GPU_vertformat_copy(&verts_dst->format, &verts->format);
if (verts->vbo_id) {
@@ -105,33 +104,32 @@ GPUVertBuf *GPU_vertbuf_duplicate(GPUVertBuf *verts)
glBindBuffer(GL_COPY_READ_BUFFER, verts->vbo_id);
glBindBuffer(GL_COPY_WRITE_BUFFER, verts_dst->vbo_id);
- glBufferData(GL_COPY_WRITE_BUFFER, buffer_sz, NULL, convert_usage_type_to_gl(verts->usage));
+ glBufferData(GL_COPY_WRITE_BUFFER, buffer_sz, NULL, to_gl(verts->usage));
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, buffer_sz);
-#if VRAM_USAGE
- vbo_memory_usage += GPU_vertbuf_size_get(verts);
-#endif
+
+ VertBuf::memory_usage += GPU_vertbuf_size_get(verts);
}
if (verts->data) {
verts_dst->data = (uchar *)MEM_dupallocN(verts->data);
}
- return verts_dst;
+ return wrap(verts_dst);
}
/** Same as discard but does not free. */
-void GPU_vertbuf_clear(GPUVertBuf *verts)
+void GPU_vertbuf_clear(GPUVertBuf *verts_)
{
+ VertBuf *verts = unwrap(verts_);
if (verts->vbo_id) {
GPU_buf_free(verts->vbo_id);
verts->vbo_id = 0;
-#if VRAM_USAGE
- vbo_memory_usage -= GPU_vertbuf_size_get(verts);
-#endif
+ VertBuf::memory_usage -= GPU_vertbuf_size_get(verts);
}
if (verts->data) {
MEM_SAFE_FREE(verts->data);
}
+ verts->flag = GPU_VERTBUF_INVALID;
}
void GPU_vertbuf_discard(GPUVertBuf *verts)
@@ -140,13 +138,15 @@ void GPU_vertbuf_discard(GPUVertBuf *verts)
GPU_vertbuf_handle_ref_remove(verts);
}
-void GPU_vertbuf_handle_ref_add(GPUVertBuf *verts)
+void GPU_vertbuf_handle_ref_add(GPUVertBuf *verts_)
{
+ VertBuf *verts = unwrap(verts_);
verts->handle_refcount++;
}
-void GPU_vertbuf_handle_ref_remove(GPUVertBuf *verts)
+void GPU_vertbuf_handle_ref_remove(GPUVertBuf *verts_)
{
+ VertBuf *verts = unwrap(verts_);
BLI_assert(verts->handle_refcount > 0);
verts->handle_refcount--;
if (verts->handle_refcount == 0) {
@@ -156,14 +156,17 @@ void GPU_vertbuf_handle_ref_remove(GPUVertBuf *verts)
}
}
-uint GPU_vertbuf_size_get(const GPUVertBuf *verts)
+uint GPU_vertbuf_size_get(const VertBuf *verts)
{
return vertex_buffer_size(&verts->format, verts->vertex_len);
}
+/* -------- Data update -------- */
+
/* create a new allocation, discarding any existing data */
-void GPU_vertbuf_data_alloc(GPUVertBuf *verts, uint v_len)
+void GPU_vertbuf_data_alloc(GPUVertBuf *verts_, uint v_len)
{
+ VertBuf *verts = unwrap(verts_);
GPUVertFormat *format = &verts->format;
if (!format->packed) {
VertexFormat_pack(format);
@@ -176,27 +179,27 @@ void GPU_vertbuf_data_alloc(GPUVertBuf *verts, uint v_len)
if (verts->data) {
MEM_freeN(verts->data);
}
-#if VRAM_USAGE
+
uint new_size = vertex_buffer_size(&verts->format, v_len);
- vbo_memory_usage += new_size - GPU_vertbuf_size_get(verts);
-#endif
+ VertBuf::memory_usage += new_size - GPU_vertbuf_size_get(verts);
+
verts->flag |= GPU_VERTBUF_DATA_DIRTY;
verts->vertex_len = verts->vertex_alloc = v_len;
verts->data = (uchar *)MEM_mallocN(sizeof(GLubyte) * GPU_vertbuf_size_get(verts), __func__);
}
/* resize buffer keeping existing data */
-void GPU_vertbuf_data_resize(GPUVertBuf *verts, uint v_len)
+void GPU_vertbuf_data_resize(GPUVertBuf *verts_, uint v_len)
{
+ VertBuf *verts = unwrap(verts_);
#if TRUST_NO_ONE
assert(verts->data != NULL);
assert(verts->vertex_alloc != v_len);
#endif
-#if VRAM_USAGE
uint new_size = vertex_buffer_size(&verts->format, v_len);
- vbo_memory_usage += new_size - GPU_vertbuf_size_get(verts);
-#endif
+ VertBuf::memory_usage += new_size - GPU_vertbuf_size_get(verts);
+
verts->flag |= GPU_VERTBUF_DATA_DIRTY;
verts->vertex_len = verts->vertex_alloc = v_len;
verts->data = (uchar *)MEM_reallocN(verts->data, sizeof(GLubyte) * GPU_vertbuf_size_get(verts));
@@ -205,22 +208,21 @@ void GPU_vertbuf_data_resize(GPUVertBuf *verts, uint v_len)
/* Set vertex count but does not change allocation.
* Only this many verts will be uploaded to the GPU and rendered.
* This is useful for streaming data. */
-void GPU_vertbuf_data_len_set(GPUVertBuf *verts, uint v_len)
+void GPU_vertbuf_data_len_set(GPUVertBuf *verts_, uint v_len)
{
-#if TRUST_NO_ONE
- assert(verts->data != NULL); /* only for dynamic data */
- assert(v_len <= verts->vertex_alloc);
-#endif
+ VertBuf *verts = unwrap(verts_);
+ BLI_assert(verts->data != NULL); /* Only for dynamic data. */
+ BLI_assert(v_len <= verts->vertex_alloc);
-#if VRAM_USAGE
uint new_size = vertex_buffer_size(&verts->format, v_len);
- vbo_memory_usage += new_size - GPU_vertbuf_size_get(verts);
-#endif
+ VertBuf::memory_usage += new_size - GPU_vertbuf_size_get(verts);
+
verts->vertex_len = v_len;
}
-void GPU_vertbuf_attr_set(GPUVertBuf *verts, uint a_idx, uint v_idx, const void *data)
+void GPU_vertbuf_attr_set(GPUVertBuf *verts_, uint a_idx, uint v_idx, const void *data)
{
+ VertBuf *verts = unwrap(verts_);
const GPUVertFormat *format = &verts->format;
const GPUVertAttr *a = &format->attrs[a_idx];
@@ -230,11 +232,12 @@ void GPU_vertbuf_attr_set(GPUVertBuf *verts, uint a_idx, uint v_idx, const void
assert(verts->data != NULL);
#endif
verts->flag |= GPU_VERTBUF_DATA_DIRTY;
- memcpy((GLubyte *)verts->data + a->offset + v_idx * format->stride, data, a->sz);
+ memcpy((uchar *)verts->data + a->offset + v_idx * format->stride, data, a->sz);
}
-void GPU_vertbuf_attr_fill(GPUVertBuf *verts, uint a_idx, const void *data)
+void GPU_vertbuf_attr_fill(GPUVertBuf *verts_, uint a_idx, const void *data)
{
+ VertBuf *verts = unwrap(verts_);
const GPUVertFormat *format = &verts->format;
const GPUVertAttr *a = &format->attrs[a_idx];
@@ -242,13 +245,15 @@ void GPU_vertbuf_attr_fill(GPUVertBuf *verts, uint a_idx, const void *data)
assert(a_idx < format->attr_len);
#endif
const uint stride = a->sz; /* tightly packed input data */
+ verts->flag |= GPU_VERTBUF_DATA_DIRTY;
- GPU_vertbuf_attr_fill_stride(verts, a_idx, stride, data);
+ GPU_vertbuf_attr_fill_stride(verts_, a_idx, stride, data);
}
/** Fills a whole vertex (all attributes). Data must match packed layout. */
-void GPU_vertbuf_vert_set(GPUVertBuf *verts, uint v_idx, const void *data)
+void GPU_vertbuf_vert_set(GPUVertBuf *verts_, uint v_idx, const void *data)
{
+ VertBuf *verts = unwrap(verts_);
const GPUVertFormat *format = &verts->format;
#if TRUST_NO_ONE
@@ -256,11 +261,12 @@ void GPU_vertbuf_vert_set(GPUVertBuf *verts, uint v_idx, const void *data)
assert(verts->data != NULL);
#endif
verts->flag |= GPU_VERTBUF_DATA_DIRTY;
- memcpy((GLubyte *)verts->data + v_idx * format->stride, data, format->stride);
+ memcpy((uchar *)verts->data + v_idx * format->stride, data, format->stride);
}
-void GPU_vertbuf_attr_fill_stride(GPUVertBuf *verts, uint a_idx, uint stride, const void *data)
+void GPU_vertbuf_attr_fill_stride(GPUVertBuf *verts_, uint a_idx, uint stride, const void *data)
{
+ VertBuf *verts = unwrap(verts_);
const GPUVertFormat *format = &verts->format;
const GPUVertAttr *a = &format->attrs[a_idx];
@@ -278,15 +284,16 @@ void GPU_vertbuf_attr_fill_stride(GPUVertBuf *verts, uint a_idx, uint stride, co
else {
/* we must copy it per vertex */
for (uint v = 0; v < vertex_len; v++) {
- memcpy((GLubyte *)verts->data + a->offset + v * format->stride,
- (const GLubyte *)data + v * stride,
+ memcpy((uchar *)verts->data + a->offset + v * format->stride,
+ (const uchar *)data + v * stride,
a->sz);
}
}
}
-void GPU_vertbuf_attr_get_raw_data(GPUVertBuf *verts, uint a_idx, GPUVertBufRaw *access)
+void GPU_vertbuf_attr_get_raw_data(GPUVertBuf *verts_, uint a_idx, GPUVertBufRaw *access)
{
+ VertBuf *verts = unwrap(verts_);
const GPUVertFormat *format = &verts->format;
const GPUVertAttr *a = &format->attrs[a_idx];
@@ -296,27 +303,30 @@ void GPU_vertbuf_attr_get_raw_data(GPUVertBuf *verts, uint a_idx, GPUVertBufRaw
#endif
verts->flag |= GPU_VERTBUF_DATA_DIRTY;
-
+ verts->flag &= ~GPU_VERTBUF_DATA_UPLOADED;
access->size = a->sz;
access->stride = format->stride;
- access->data = (GLubyte *)verts->data + a->offset;
+ access->data = (uchar *)verts->data + a->offset;
access->data_init = access->data;
#if TRUST_NO_ONE
access->_data_end = access->data_init + (size_t)(verts->vertex_alloc * format->stride);
#endif
}
+/* -------- Getters -------- */
+
/* NOTE: Be careful when using this. The data needs to match the expected format. */
void *GPU_vertbuf_get_data(const GPUVertBuf *verts)
{
/* TODO Assert that the format has no padding. */
- return verts->data;
+ return unwrap(verts)->data;
}
/* Returns the data buffer and set it to null internally to avoid freeing.
* NOTE: Be careful when using this. The data needs to match the expected format. */
-void *GPU_vertbuf_steal_data(GPUVertBuf *verts)
+void *GPU_vertbuf_steal_data(GPUVertBuf *verts_)
{
+ VertBuf *verts = unwrap(verts_);
/* TODO Assert that the format has no padding. */
BLI_assert(verts->data);
void *data = verts->data;
@@ -326,54 +336,57 @@ void *GPU_vertbuf_steal_data(GPUVertBuf *verts)
const GPUVertFormat *GPU_vertbuf_get_format(const GPUVertBuf *verts)
{
- return &verts->format;
+ return &unwrap(verts)->format;
}
uint GPU_vertbuf_get_vertex_alloc(const GPUVertBuf *verts)
{
- return verts->vertex_alloc;
+ return unwrap(verts)->vertex_alloc;
}
uint GPU_vertbuf_get_vertex_len(const GPUVertBuf *verts)
{
- return verts->vertex_len;
+ return unwrap(verts)->vertex_len;
}
GPUVertBufStatus GPU_vertbuf_get_status(const GPUVertBuf *verts)
{
- return verts->flag;
+ return unwrap(verts)->flag;
+}
+
+uint GPU_vertbuf_get_memory_usage(void)
+{
+ return VertBuf::memory_usage;
}
-static void VertBuffer_upload_data(GPUVertBuf *verts)
+static void VertBuffer_upload_data(GPUVertBuf *verts_)
{
+ VertBuf *verts = unwrap(verts_);
uint buffer_sz = GPU_vertbuf_size_get(verts);
/* orphan the vbo to avoid sync */
- glBufferData(GL_ARRAY_BUFFER, buffer_sz, NULL, convert_usage_type_to_gl(verts->usage));
+ glBufferData(GL_ARRAY_BUFFER, buffer_sz, NULL, to_gl(verts->usage));
/* upload data */
glBufferSubData(GL_ARRAY_BUFFER, 0, buffer_sz, verts->data);
if (verts->usage == GPU_USAGE_STATIC) {
- MEM_freeN(verts->data);
- verts->data = NULL;
+ MEM_SAFE_FREE(verts->data);
}
verts->flag &= ~GPU_VERTBUF_DATA_DIRTY;
verts->flag |= GPU_VERTBUF_DATA_UPLOADED;
}
-void GPU_vertbuf_use(GPUVertBuf *verts)
+void GPU_vertbuf_use(GPUVertBuf *verts_)
{
+ VertBuf *verts = unwrap(verts_);
/* only create the buffer the 1st time */
if (verts->vbo_id == 0) {
verts->vbo_id = GPU_buf_alloc();
}
glBindBuffer(GL_ARRAY_BUFFER, verts->vbo_id);
if (verts->flag & GPU_VERTBUF_DATA_DIRTY) {
- VertBuffer_upload_data(verts);
+ VertBuffer_upload_data(verts_);
}
}
-uint GPU_vertbuf_get_memory_usage(void)
-{
- return vbo_memory_usage;
-}
+/** \} */ \ No newline at end of file
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer_private.hh b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
index 24e95a729c7..eb7e0bc8b9b 100644
--- a/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
+++ b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
@@ -27,20 +27,40 @@
#include "GPU_vertex_buffer.h"
-struct GPUVertBuf {
- GPUVertFormat format;
+namespace blender::gpu {
+
+struct VertBuf {
+ static size_t memory_usage;
+
+ GPUVertFormat format = {};
/** Number of verts we want to draw. */
- uint vertex_len;
+ uint vertex_len = 0;
/** Number of verts data. */
- uint vertex_alloc;
+ uint vertex_alloc = 0;
/** 0 indicates not yet allocated. */
- uint32_t vbo_id;
+ uint32_t vbo_id = 0;
/** Usage hint for GL optimisation. */
- GPUUsageType usage;
+ GPUUsageType usage = GPU_USAGE_STATIC;
/** Status flag. */
- GPUVertBufStatus flag;
+ GPUVertBufStatus flag = GPU_VERTBUF_INVALID;
/** This counter will only avoid freeing the GPUVertBuf, not the data. */
- char handle_refcount;
+ char handle_refcount = 0;
/** NULL indicates data in VRAM (unmapped) */
- uchar *data;
-}; \ No newline at end of file
+ uchar *data = NULL;
+};
+
+/* Syntacting suggar. */
+static inline GPUVertBuf *wrap(VertBuf *vert)
+{
+ return reinterpret_cast<GPUVertBuf *>(vert);
+}
+static inline VertBuf *unwrap(GPUVertBuf *vert)
+{
+ return reinterpret_cast<VertBuf *>(vert);
+}
+static inline const VertBuf *unwrap(const GPUVertBuf *vert)
+{
+ return reinterpret_cast<const VertBuf *>(vert);
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/intern/gpu_vertex_format.cc b/source/blender/gpu/intern/gpu_vertex_format.cc
index ed317b3a0df..220c48457bc 100644
--- a/source/blender/gpu/intern/gpu_vertex_format.cc
+++ b/source/blender/gpu/intern/gpu_vertex_format.cc
@@ -64,31 +64,6 @@ void GPU_vertformat_copy(GPUVertFormat *dest, const GPUVertFormat *src)
memcpy(dest, src, sizeof(GPUVertFormat));
}
-GLenum convert_comp_type_to_gl(GPUVertCompType type)
-{
- switch (type) {
- case GPU_COMP_I8:
- return GL_BYTE;
- case GPU_COMP_U8:
- return GL_UNSIGNED_BYTE;
- case GPU_COMP_I16:
- return GL_SHORT;
- case GPU_COMP_U16:
- return GL_UNSIGNED_SHORT;
- case GPU_COMP_I32:
- return GL_INT;
- case GPU_COMP_U32:
- return GL_UNSIGNED_INT;
- case GPU_COMP_F32:
- return GL_FLOAT;
- case GPU_COMP_I10:
- return GL_INT_2_10_10_10_REV;
- default:
- BLI_assert(0);
- return GL_FLOAT;
- }
-}
-
static uint comp_sz(GPUVertCompType type)
{
#if TRUST_NO_ONE
diff --git a/source/blender/gpu/intern/gpu_vertex_format_private.h b/source/blender/gpu/intern/gpu_vertex_format_private.h
index 45523c0e956..c09be94e8ba 100644
--- a/source/blender/gpu/intern/gpu_vertex_format_private.h
+++ b/source/blender/gpu/intern/gpu_vertex_format_private.h
@@ -29,10 +29,11 @@
extern "C" {
#endif
-void VertexFormat_pack(GPUVertFormat *format);
+struct GPUVertFormat;
+
+void VertexFormat_pack(struct GPUVertFormat *format);
uint padding(uint offset, uint alignment);
-uint vertex_buffer_size(const GPUVertFormat *format, uint vertex_len);
-GLenum convert_comp_type_to_gl(GPUVertCompType type);
+uint vertex_buffer_size(const struct GPUVertFormat *format, uint vertex_len);
#ifdef __cplusplus
}
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index 80fadb2fc0a..c178aa537a0 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -35,6 +35,7 @@
#include "gl_shader.hh"
#include "gl_texture.hh"
#include "gl_uniform_buffer.hh"
+#include "gl_vertex_buffer.hh"
namespace blender {
namespace gpu {
@@ -103,6 +104,11 @@ class GLBackend : public GPUBackend {
return new GLUniformBuf(size, name);
};
+ VertBuf *vertbuf_alloc(void) override
+ {
+ return new GLVertBuf();
+ };
+
/* TODO remove */
void buf_free(GLuint buf_id);
void tex_free(GLuint tex_id);
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc
index c735d02500b..db30a57953d 100644
--- a/source/blender/gpu/opengl/gl_batch.cc
+++ b/source/blender/gpu/opengl/gl_batch.cc
@@ -309,7 +309,7 @@ void GLBatch::bind(int i_first)
#if GPU_TRACK_INDEX_RANGE
/* Can be removed if GL 4.3 is required. */
if (!GLEW_ARB_ES3_compatibility && (elem != NULL)) {
- glPrimitiveRestartIndex(this->gl_elem()->restart_index());
+ glPrimitiveRestartIndex(this->elem_()->restart_index());
}
#endif
@@ -334,7 +334,7 @@ void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
GLenum gl_type = to_gl(prim_type);
if (elem) {
- const GLIndexBuf *el = this->gl_elem();
+ const GLIndexBuf *el = this->elem_();
GLenum index_type = to_gl(el->index_type_);
GLint base_index = el->index_base_;
void *v_first_ofs = el->offset_ptr(v_first);
diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh
index e6d9542fc3b..0fadde7a70d 100644
--- a/source/blender/gpu/opengl/gl_batch.hh
+++ b/source/blender/gpu/opengl/gl_batch.hh
@@ -31,6 +31,7 @@
#include "gpu_batch_private.hh"
#include "gl_index_buffer.hh"
+#include "gl_vertex_buffer.hh"
#include "glew-mx.h"
@@ -102,10 +103,18 @@ class GLBatch : public Batch {
void bind(int i_first);
/* Convenience getters. */
- GLIndexBuf *gl_elem(void)
+ GLIndexBuf *elem_(void) const
{
return static_cast<GLIndexBuf *>(unwrap(elem));
}
+ GLVertBuf *verts_(const int index) const
+ {
+ return static_cast<GLVertBuf *>(unwrap(verts[index]));
+ }
+ GLVertBuf *inst_(const int index) const
+ {
+ return static_cast<GLVertBuf *>(unwrap(inst[index]));
+ }
MEM_CXX_CLASS_ALLOC_FUNCS("GLBatch");
};
diff --git a/source/blender/gpu/opengl/gl_drawlist.cc b/source/blender/gpu/opengl/gl_drawlist.cc
index de729487226..d8c17084457 100644
--- a/source/blender/gpu/opengl/gl_drawlist.cc
+++ b/source/blender/gpu/opengl/gl_drawlist.cc
@@ -139,10 +139,10 @@ void GLDrawList::append(GPUBatch *gpu_batch, int i_first, int i_count)
this->submit();
batch_ = batch;
/* Cached for faster access. */
- GLIndexBuf *el = batch_->gl_elem();
+ GLIndexBuf *el = batch_->elem_();
base_index_ = el ? el->index_base_ : UINT_MAX;
v_first_ = el ? el->index_start_ : 0;
- v_count_ = el ? el->index_len_ : batch->verts[0]->vertex_len;
+ v_count_ = el ? el->index_len_ : batch->verts_(0)->vertex_len;
}
if (v_count_ == 0) {
@@ -202,7 +202,7 @@ void GLDrawList::submit(void)
batch_->bind(0);
if (MDI_INDEXED) {
- GLenum gl_type = to_gl(batch_->gl_elem()->index_type_);
+ GLenum gl_type = to_gl(batch_->elem_()->index_type_);
glMultiDrawElementsIndirect(prim, gl_type, offset, command_len_, 0);
}
else {
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index 17058a6a5a7..1d74400bc4c 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -28,6 +28,8 @@
#include "GPU_extensions.h"
#include "GPU_platform.h"
+#include "gl_vertex_buffer.hh"
+
#include "gl_shader.hh"
#include "gl_shader_interface.hh"
@@ -260,12 +262,14 @@ void GLShader::transform_feedback_names_set(Span<const char *> name_list,
transform_feedback_type_ = geom_type;
}
-bool GLShader::transform_feedback_enable(GPUVertBuf *buf)
+bool GLShader::transform_feedback_enable(GPUVertBuf *buf_)
{
if (transform_feedback_type_ == GPU_SHADER_TFB_NONE) {
return false;
}
+ GLVertBuf *buf = static_cast<GLVertBuf *>(unwrap(buf_));
+
BLI_assert(buf->vbo_id != 0);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf->vbo_id);
diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc
index f1779601e33..6151a2fc73e 100644
--- a/source/blender/gpu/opengl/gl_texture.cc
+++ b/source/blender/gpu/opengl/gl_texture.cc
@@ -111,6 +111,7 @@ bool GLTexture::init_internal(void)
/* Return true on success. */
bool GLTexture::init_internal(GPUVertBuf *vbo)
{
+ GLVertBuf *gl_vbo = static_cast<GLVertBuf *>(unwrap(vbo));
target_ = to_gl_target(type_);
/* We need to bind once to define the texture type. */
@@ -119,10 +120,10 @@ bool GLTexture::init_internal(GPUVertBuf *vbo)
GLenum internal_format = to_gl_internal_format(format_);
if (GLEW_ARB_direct_state_access) {
- glTextureBuffer(tex_id_, internal_format, vbo->vbo_id);
+ glTextureBuffer(tex_id_, internal_format, gl_vbo->vbo_id);
}
else {
- glTexBuffer(target_, internal_format, vbo->vbo_id);
+ glTexBuffer(target_, internal_format, gl_vbo->vbo_id);
}
#ifndef __APPLE__
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc
index bfd3bd6e6cc..463dc18cc60 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.cc
+++ b/source/blender/gpu/opengl/gl_vertex_array.cc
@@ -28,6 +28,7 @@
#include "gl_batch.hh"
#include "gl_context.hh"
#include "gl_index_buffer.hh"
+#include "gl_vertex_buffer.hh"
#include "gl_vertex_array.hh"
@@ -62,7 +63,7 @@ static uint16_t vbo_bind(const ShaderInterface *interface,
}
const GLvoid *pointer = (const GLubyte *)0 + offset + v_first * stride;
- const GLenum type = convert_comp_type_to_gl(static_cast<GPUVertCompType>(a->comp_type));
+ const GLenum type = to_gl(static_cast<GPUVertCompType>(a->comp_type));
for (uint n_idx = 0; n_idx < a->name_len; n_idx++) {
const char *name = GPU_vertformat_attr_name_get(format, a, n_idx);
@@ -108,27 +109,28 @@ static uint16_t vbo_bind(const ShaderInterface *interface,
/* Update the Attrib Binding of the currently bound VAO. */
void GLVertArray::update_bindings(const GLuint vao,
- const GPUBatch *batch,
+ const GPUBatch *batch_, /* Should be GLBatch. */
const ShaderInterface *interface,
const int base_instance)
{
+ const GLBatch *batch = static_cast<const GLBatch *>(batch_);
uint16_t attr_mask = interface->enabled_attr_mask_;
glBindVertexArray(vao);
/* Reverse order so first VBO'S have more prevalence (in term of attribute override). */
for (int v = GPU_BATCH_VBO_MAX_LEN - 1; v > -1; v--) {
- GPUVertBuf *vbo = batch->verts[v];
+ GLVertBuf *vbo = batch->verts_(v);
if (vbo) {
- GPU_vertbuf_use(vbo);
+ GPU_vertbuf_use(batch->verts[v]);
attr_mask &= ~vbo_bind(interface, &vbo->format, 0, vbo->vertex_len, false);
}
}
for (int v = GPU_BATCH_INST_VBO_MAX_LEN - 1; v > -1; v--) {
- GPUVertBuf *vbo = batch->inst[v];
+ GLVertBuf *vbo = batch->inst_(v);
if (vbo) {
- GPU_vertbuf_use(vbo);
+ GPU_vertbuf_use(batch->inst[v]);
attr_mask &= ~vbo_bind(interface, &vbo->format, base_instance, vbo->vertex_len, true);
}
}
diff --git a/source/blender/gpu/opengl/gl_vertex_buffer.cc b/source/blender/gpu/opengl/gl_vertex_buffer.cc
new file mode 100644
index 00000000000..ee9e0a0b0c9
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_vertex_buffer.cc
@@ -0,0 +1,56 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 by Mike Erwin.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gl_backend.hh"
+
+#include "gl_vertex_buffer.hh"
+
+namespace blender::gpu {
+
+void GLVertBuf::bind(void)
+{
+}
+
+void GLVertBuf::upload_data(void)
+{
+}
+
+uchar *GLVertBuf::acquire_data(void)
+{
+ return nullptr;
+}
+
+uchar *GLVertBuf::resize_data(void)
+{
+ return nullptr;
+}
+
+void GLVertBuf::release_data(void)
+{
+}
+
+void GLVertBuf::duplicate_data(VertBuf *)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/opengl/gl_vertex_buffer.hh b/source/blender/gpu/opengl/gl_vertex_buffer.hh
new file mode 100644
index 00000000000..76c5e86a1c7
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_vertex_buffer.hh
@@ -0,0 +1,98 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "MEM_guardedalloc.h"
+
+#include "glew-mx.h"
+
+#include "gpu_vertex_buffer_private.hh"
+
+namespace blender {
+namespace gpu {
+
+class GLVertBuf : public VertBuf {
+ friend class GLTexture; /* For buffer texture. */
+ friend class GLShader; /* For transform feedback. */
+
+ private:
+ // GLuint vbo_id_ = 0;
+ /** Size on the GPU. */
+ // size_t vbo_size_ = 0;
+
+ public:
+ void bind(void);
+
+ protected:
+ uchar *acquire_data(void);
+ uchar *resize_data(void);
+ void release_data(void);
+ void upload_data(void);
+ void duplicate_data(VertBuf *dst);
+
+ MEM_CXX_CLASS_ALLOC_FUNCS("GLVertBuf");
+};
+
+static inline GLenum to_gl(GPUUsageType type)
+{
+ switch (type) {
+ case GPU_USAGE_STREAM:
+ return GL_STREAM_DRAW;
+ case GPU_USAGE_DYNAMIC:
+ return GL_DYNAMIC_DRAW;
+ case GPU_USAGE_STATIC:
+ return GL_STATIC_DRAW;
+ default:
+ BLI_assert(0);
+ return GL_STATIC_DRAW;
+ }
+}
+
+static inline GLenum to_gl(GPUVertCompType type)
+{
+ switch (type) {
+ case GPU_COMP_I8:
+ return GL_BYTE;
+ case GPU_COMP_U8:
+ return GL_UNSIGNED_BYTE;
+ case GPU_COMP_I16:
+ return GL_SHORT;
+ case GPU_COMP_U16:
+ return GL_UNSIGNED_SHORT;
+ case GPU_COMP_I32:
+ return GL_INT;
+ case GPU_COMP_U32:
+ return GL_UNSIGNED_INT;
+ case GPU_COMP_F32:
+ return GL_FLOAT;
+ case GPU_COMP_I10:
+ return GL_INT_2_10_10_10_REV;
+ default:
+ BLI_assert(0);
+ return GL_FLOAT;
+ }
+}
+
+} // namespace gpu
+} // namespace blender