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authorCampbell Barton <campbell@blender.org>2022-10-10 03:21:53 +0300
committerCampbell Barton <campbell@blender.org>2022-10-10 03:22:41 +0300
commit210f4db81c8d5501b27e75f7e9718fb1c52a5d8a (patch)
tree92ca2c8eeb1a7ea82fffa97d5e6b717cd5a577da /source/blender/gpu
parente0ad4712f6aadf42fe56c58311c542f0edad3e9a (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/metal/mtl_immediate.mm2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/metal/mtl_immediate.mm b/source/blender/gpu/metal/mtl_immediate.mm
index aaebe7e20f8..4b63a3b1ce2 100644
--- a/source/blender/gpu/metal/mtl_immediate.mm
+++ b/source/blender/gpu/metal/mtl_immediate.mm
@@ -125,7 +125,7 @@ void MTLImmediate::end()
* TODO(Metal): Cache this vertex state based on Vertex format and shaders. */
for (int i = 0; i < interface->get_total_attributes(); i++) {
- /* Note: Attribute in VERTEX FORMAT does not necessarily share the same array index as
+ /* NOTE: Attribute in VERTEX FORMAT does not necessarily share the same array index as
* attributes in shader interface. */
GPUVertAttr *attr = nullptr;
const MTLShaderInputAttribute &mtl_shader_attribute = interface->get_attribute(i);