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authorCampbell Barton <ideasman42@gmail.com>2010-09-27 10:49:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-09-27 10:49:27 +0400
commit62c7786cd9fd39f5f58eb0cfe323116e7c7bdfab (patch)
treefd3b62d0e6ce605173e4aa236897d0b646673852 /source/blender/gpu
parentb68f1a9f3d4cb7a5d8469eec7db44331ba163638 (diff)
use a struct for fixed materials rather then float[2][4], easier to follow (no functional change)
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c86
1 files changed, 47 insertions, 39 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 798bf5f86ff..289f9fe5e8b 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -871,9 +871,14 @@ void GPU_free_images_anim(void)
/* OpenGL state caching for materials */
+typedef struct GPUMaterialFixed {
+ float diff[4];
+ float spec[4];
+} GPUMaterialFixed;
+
static struct GPUMaterialState {
- float (*matbuf)[2][4];
- float matbuf_fixed[FIXEDMAT][2][4];
+ GPUMaterialFixed (*matbuf);
+ GPUMaterialFixed matbuf_fixed[FIXEDMAT];
int totmat;
Material **gmatbuf;
@@ -893,6 +898,37 @@ static struct GPUMaterialState {
GPUBlendMode lastblendmode;
} GMS = {NULL};
+/* fixed function material, alpha handed by caller */
+static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat, const int gamma)
+{
+ if (bmat->mode & MA_SHLESS) {
+ smat->diff[0]= bmat->r;
+ smat->diff[1]= bmat->g;
+ smat->diff[2]= bmat->b;
+ smat->diff[3]= 1.0;
+
+ if(gamma) {
+ linearrgb_to_srgb_v3_v3(smat->diff, smat->diff);
+ }
+ }
+ else {
+ smat->diff[0]= (bmat->ref + bmat->emit) * bmat->r;
+ smat->diff[1]= (bmat->ref + bmat->emit) * bmat->g;
+ smat->diff[2]= (bmat->ref + bmat->emit) * bmat->b;
+ smat->diff[3]= 1.0; /* caller may set this to bmat->alpha */
+
+ smat->spec[0]= bmat->spec * bmat->specr;
+ smat->spec[1]= bmat->spec * bmat->specg;
+ smat->spec[2]= bmat->spec * bmat->specb;
+ smat->spec[3]= 1.0; /* always 1 */
+
+ if(gamma) {
+ linearrgb_to_srgb_v3_v3(smat->diff, smat->diff);
+ linearrgb_to_srgb_v3_v3(smat->spec, smat->spec);
+ }
+ }
+}
+
Material *gpu_active_node_material(Material *ma)
{
if(ma && ma->use_nodes && ma->nodetree) {
@@ -934,7 +970,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
*do_alpha_pass = 0;
if(GMS.totmat > FIXEDMAT) {
- GMS.matbuf= MEM_callocN(sizeof(*GMS.matbuf)*GMS.totmat, "GMS.matbuf");
+ GMS.matbuf= MEM_callocN(sizeof(GPUMaterialFixed)*GMS.totmat, "GMS.matbuf");
GMS.gmatbuf= MEM_callocN(sizeof(*GMS.gmatbuf)*GMS.totmat, "GMS.matbuf");
GMS.blendmode= MEM_callocN(sizeof(*GMS.blendmode)*GMS.totmat, "GMS.matbuf");
}
@@ -946,19 +982,10 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
/* no materials assigned? */
if(ob->totcol==0) {
- GMS.matbuf[0][0][0]= (defmaterial.ref+defmaterial.emit)*defmaterial.r;
- GMS.matbuf[0][0][1]= (defmaterial.ref+defmaterial.emit)*defmaterial.g;
- GMS.matbuf[0][0][2]= (defmaterial.ref+defmaterial.emit)*defmaterial.b;
- GMS.matbuf[0][0][3]= 1.0;
-
- GMS.matbuf[0][1][0]= defmaterial.spec*defmaterial.specr;
- GMS.matbuf[0][1][1]= defmaterial.spec*defmaterial.specg;
- GMS.matbuf[0][1][2]= defmaterial.spec*defmaterial.specb;
- GMS.matbuf[0][1][3]= 1.0;
-
+ gpu_material_to_fixed(&GMS.matbuf[0], &defmaterial, 0);
+
/* do material 1 too, for displists! */
- QUATCOPY(GMS.matbuf[1][0], GMS.matbuf[0][0]);
- QUATCOPY(GMS.matbuf[1][1], GMS.matbuf[0][1]);
+ memcpy(&GMS.matbuf[1], &GMS.matbuf[0], sizeof(GPUMaterialFixed));
if(glsl) {
GMS.gmatbuf[0]= &defmaterial;
@@ -985,32 +1012,13 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
}
else {
/* fixed function opengl materials */
- if (ma->mode & MA_SHLESS) {
- GMS.matbuf[a][0][0]= ma->r;
- GMS.matbuf[a][0][1]= ma->g;
- GMS.matbuf[a][0][2]= ma->b;
- if(gamma) linearrgb_to_srgb_v3_v3(&GMS.matbuf[a][0][0], &GMS.matbuf[a][0][0]);
- } else {
- GMS.matbuf[a][0][0]= (ma->ref+ma->emit)*ma->r;
- GMS.matbuf[a][0][1]= (ma->ref+ma->emit)*ma->g;
- GMS.matbuf[a][0][2]= (ma->ref+ma->emit)*ma->b;
-
- GMS.matbuf[a][1][0]= ma->spec*ma->specr;
- GMS.matbuf[a][1][1]= ma->spec*ma->specg;
- GMS.matbuf[a][1][2]= ma->spec*ma->specb;
- GMS.matbuf[a][1][3]= 1.0;
-
- if(gamma) {
- linearrgb_to_srgb_v3_v3(&GMS.matbuf[a][0][0], &GMS.matbuf[a][0][0]);
- linearrgb_to_srgb_v3_v3(&GMS.matbuf[a][1][0], &GMS.matbuf[a][1][0]);
- }
- }
+ gpu_material_to_fixed(&GMS.matbuf[a], ma, gamma);
blendmode = (ma->alpha == 1.0f)? GPU_BLEND_SOLID: GPU_BLEND_ALPHA;
if(do_alpha_pass && GMS.alphapass)
- GMS.matbuf[a][0][3]= ma->alpha;
+ GMS.matbuf[a].diff[3]= ma->alpha;
else
- GMS.matbuf[a][0][3]= 1.0f;
+ GMS.matbuf[a].diff[3]= 1.0f;
}
/* setting do_alpha_pass = 1 indicates this object needs to be
@@ -1094,8 +1102,8 @@ int GPU_enable_material(int nr, void *attribs)
}
else {
/* or do fixed function opengl material */
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, GMS.matbuf[nr][0]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, GMS.matbuf[nr][1]);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, GMS.matbuf[nr].diff);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, GMS.matbuf[nr].spec);
}
/* set (alpha) blending mode */