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authorMiika Hamalainen <blender@miikah.org>2013-05-10 20:18:00 +0400
committerMiika Hamalainen <blender@miikah.org>2013-05-10 20:18:00 +0400
commit2f9f3dd5903eeec514640de05a45cfd21d168397 (patch)
tree1afc247514d4802f72262d0859998d4533ddee6e /source/blender/gpu
parent764420ed3dec8e65fdfda1e42401362a6878ed0b (diff)
Smoke: Add new "Full Sample" option to high resolution smoke panel.
This is hopefully the ultimate solution against smoke blockiness near emitter. Previously high resolution flow/emitter voxels were generated based on the low resolution ones. So if you had 32 resolution and 4 division high resolution, it still used smoke flow generated from those 32 resolution voxels. Now I introduced a new sampling method called "Full Sample" that generates full resolution flow for for high resolution domain as well. Read more about it in my blog post: https://www.miikahweb.com/en/blog/2013/05/10/getting-rid-of-smoke-blockiness Also changed "quick smoke" operator default voxel data interpolation mode to "Cubic B-Spline" to smoothen out it even more.
Diffstat (limited to 'source/blender/gpu')
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