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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-08 19:39:38 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-08 19:39:38 +0400
commit36094af7a39465dfa57d28f799499b9f556038c3 (patch)
tree258ccdc93eb77b2ecd0480f95517752146dc9089 /source/blender/gpu
parent651167090c366b30e38b650fe616e7a25f6732a9 (diff)
Fix #34908: compressed DDS files did not display properly when their mipmap levels
did not go down to 1x1 image size, need to set GL_TEXTURE_MAX_LEVEL then.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index c78961e6308..e95bcab5f03 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -794,6 +794,9 @@ int GPU_upload_dxt_texture(ImBuf *ibuf)
height >>= 1;
}
+ /* set number of mipmap levels we have, needed in case they don't go down to 1x1 */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, i-1);
+
return TRUE;
#else
(void)ibuf;