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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-04 21:10:57 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-04 21:10:57 +0400
commit4a7f37f6ed3569b12ff195081cca3f31430bef67 (patch)
tree3ddd670c4688e43f30b0ad92508eb7995aecbf91 /source/blender/gpu
parent855cfc210e42880fd5795d16ee7432a6f5e96e5b (diff)
Fix #35602: VBO + dynamic topology sculpt did not show specularity.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index ff48e273619..1b1d52728e8 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -2311,6 +2311,8 @@ static void gpu_draw_buffers_legacy_grids(GPU_Buffers *buffers)
void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial,
int wireframe)
{
+ /* sets material from the first face, to solve properly face would need to
+ * be sorted in buckets by materials */
if (buffers->totface) {
const MFace *f = &buffers->mface[buffers->face_indices[0]];
if (!setMaterial(f->mat_nr + 1, NULL))
@@ -2321,6 +2323,10 @@ void GPU_draw_buffers(GPU_Buffers *buffers, DMSetMaterial setMaterial,
if (!setMaterial(f->mat_nr + 1, NULL))
return;
}
+ else {
+ if (!setMaterial(1, NULL))
+ return;
+ }
glShadeModel((buffers->smooth || buffers->totface) ? GL_SMOOTH : GL_FLAT);