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author | Clément Foucault <foucault.clem@gmail.com> | 2021-10-14 19:16:22 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-10-14 19:20:49 +0300 |
commit | 22892955553e86b393dd6e6d74b2b13690c1d36b (patch) | |
tree | 9a284b3df50a3e400066989f4f1fdbeaf606fc47 /source/blender/gpu | |
parent | 5e12e62a6a4e333d0d93d50b0dc943e2d19ee3e5 (diff) |
GPUTexture: Fix assert when using stereo viewport with EEVEE
Stereo viewport means the depth buffer is use twice as often as a
framebuffer attachment.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_texture_private.hh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh index 26be6f57312..19d83366e6f 100644 --- a/source/blender/gpu/intern/gpu_texture_private.hh +++ b/source/blender/gpu/intern/gpu_texture_private.hh @@ -66,7 +66,7 @@ ENUM_OPERATORS(eGPUTextureType, GPU_TEXTURE_CUBE_ARRAY) #endif /* Maximum number of FBOs a texture can be attached to. */ -#define GPU_TEX_MAX_FBO_ATTACHED 16 +#define GPU_TEX_MAX_FBO_ATTACHED 32 /** * Implementation of Textures. |