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authorClément Foucault <foucault.clem@gmail.com>2017-01-11 20:47:06 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-01-11 20:47:06 +0300
commit0507b3e4c41ff058c00b7a45d937d82939b4e0d5 (patch)
treeabcc67d685b8a71350c107d3ef3c53199e51945a /source/blender/gpu
parent394fa07d41bf403920806522e6ca09a9531bca29 (diff)
Viewport SSAO: Fix normals not normalized
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl b/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl
index 054a2f795ee..50c8e255162 100644
--- a/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl
@@ -27,8 +27,7 @@ vec3 calculate_view_space_normal(in vec3 viewposition)
{
vec3 normal = cross(normalize(dFdx(viewposition)),
ssao_params.w * normalize(dFdy(viewposition)));
- normalize(normal);
- return normal;
+ return normalize(normal);
}
float calculate_ssao_factor(float depth)