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authorCampbell Barton <ideasman42@gmail.com>2016-07-07 17:48:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-07-07 17:48:45 +0300
commit124bfa4d2d4027cdb2cd2b9375b99c8d98b106de (patch)
tree103085474620b622d86f7d5c1fd082e4428de262 /source/blender/gpu
parentbef034e1546488424281db6728bb3c0ae4171d5e (diff)
Cleanup: spelling, style
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_material.c16
1 files changed, 10 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index fd7f205214e..0f95107c018 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1736,11 +1736,13 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr)
}
/* environment lighting */
- if (!(mat->scene->gm.flag & GAME_GLSL_NO_ENV_LIGHTING) && (world->mode & WO_ENV_LIGHT) && (mat->scene->r.mode & R_SHADOW) &&
- !BKE_scene_use_new_shading_nodes(mat->scene))
+ if (!(mat->scene->gm.flag & GAME_GLSL_NO_ENV_LIGHTING) &&
+ (world->mode & WO_ENV_LIGHT) &&
+ (mat->scene->r.mode & R_SHADOW) &&
+ !BKE_scene_use_new_shading_nodes(mat->scene))
{
if ((world->ao_env_energy != 0.0f) && (GPU_link_changed(shi->amb) || ma->amb != 0.0f) &&
- (GPU_link_changed(shi->refl) || ma->ref != 0.0f))
+ (GPU_link_changed(shi->refl) || ma->ref != 0.0f))
{
if (world->aocolor != WO_AOPLAIN) {
if (!(is_zero_v3(&world->horr) & is_zero_v3(&world->zenr)))
@@ -1749,8 +1751,10 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr)
GPU_link(mat, "math_multiply", shi->amb, shi->refl, &f);
GPU_link(mat, "math_multiply", f, GPU_uniform(&world->ao_env_energy), &f);
GPU_link(mat, "shade_mul_value", f, shi->rgb, &fcol);
- GPU_link(mat, "env_apply", shr->combined, GPU_dynamic_uniform(GPUWorld.horicol, GPU_DYNAMIC_HORIZON_COLOR, NULL),
- GPU_dynamic_uniform(GPUWorld.zencol, GPU_DYNAMIC_ZENITH_COLOR, NULL), fcol, GPU_builtin(GPU_VIEW_MATRIX), shi->vn, &shr->combined);
+ GPU_link(mat, "env_apply", shr->combined,
+ GPU_dynamic_uniform(GPUWorld.horicol, GPU_DYNAMIC_HORIZON_COLOR, NULL),
+ GPU_dynamic_uniform(GPUWorld.zencol, GPU_DYNAMIC_ZENITH_COLOR, NULL), fcol,
+ GPU_builtin(GPU_VIEW_MATRIX), shi->vn, &shr->combined);
}
}
else {
@@ -2585,7 +2589,7 @@ int GPU_lamp_shadow_bind_code(GPULamp *lamp)
float *GPU_lamp_dynpersmat(GPULamp *lamp)
{
- return (float*)lamp->dynpersmat;
+ return &lamp->dynpersmat[0][0];
}
int GPU_lamp_shadow_layer(GPULamp *lamp)