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authorAlexander Romanov <a.romanov@blend4web.com>2016-08-30 17:15:26 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-08-30 17:15:26 +0300
commit959b06b3c85fc8a6df2b9983e016ee59e9491b64 (patch)
treef3e873e4a2e9079ad473c1bad475fdfd8c05025d /source/blender/gpu
parent43dcfcb27a30b98e13d1d7f516db618f4a306859 (diff)
Fix type mismatch causing the buffer overflow in D810
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 845a78720ba..119bfb61fec 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2185,11 +2185,11 @@ void shade_madd_clamped(vec4 col, vec4 col1, vec4 col2, out vec4 outcol)
outcol = col + max(col1 * col2, vec4(0.0, 0.0, 0.0, 0.0));
}
-void env_apply(vec4 col, vec4 hor, vec4 zen, vec4 f, mat4 vm, vec3 vn, out vec4 outcol)
+void env_apply(vec4 col, vec3 hor, vec3 zen, vec4 f, mat4 vm, vec3 vn, out vec4 outcol)
{
vec3 vv = normalize(vm[2].xyz);
float skyfac = 0.5 * (1.0 + dot(vn, -vv));
- outcol = col + f * mix(hor, zen, skyfac);
+ outcol = col + f * vec4(mix(hor, zen, skyfac), 0);
}
void shade_maddf(vec4 col, float f, vec4 col1, out vec4 outcol)