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authorAlexander Gavrilov <angavrilov@gmail.com>2016-08-30 12:48:59 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2016-08-30 12:48:59 +0300
commitc376878e5421f4b53ef812f77ab9127effea4505 (patch)
tree3309e80aa4b696cce86a403d3d3246f463e35e17 /source/blender/gpu
parent3a0c0c1b5425cd5b050cb742357da57266c70463 (diff)
Fix T49187: inconsistent Normal Map node output for backfacing polygons.
There basically are two issues here: in smooth mode (and all non-tangent normal map types) it doesn't invert the normal for backfacing polys; on the other hand for flat shaded tangent type it is inverted too soon. This fix does a brute force correction by checking the backfacing flag. Reviewers: #cycles, brecht Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D2181
Diffstat (limited to 'source/blender/gpu')
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