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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-14 20:58:26 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-14 20:59:07 +0300 |
commit | 987c6da6c0dd7b4f8c64561c030d4c381f2725c5 (patch) | |
tree | 52e69e96de7ed38569408100016908a1de9d7a1c /source/blender/gpu | |
parent | 2f6c4e5bb48f974c3534fcda661366edf478f569 (diff) |
Eevee: Fix volumetric shaders compilation error
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 6a3d6c3b142..94770aa2ebf 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3376,11 +3376,11 @@ void node_output_world(Closure surface, Closure volume, out Closure result) #endif /* VOLUMETRICS */ } -#ifndef VOLUMETRICS /* TODO : clean this ifdef mess */ /* EEVEE output */ void world_normals_get(out vec3 N) { +#ifndef VOLUMETRICS # ifdef HAIR_SHADER vec3 B = normalize(cross(worldNormal, hairTangent)); float cos_theta; @@ -3398,8 +3398,12 @@ void world_normals_get(out vec3 N) # else N = gl_FrontFacing ? worldNormal : -worldNormal; # endif +#else + generated_from_orco(vec3(0.0), N); +#endif } +#ifndef VOLUMETRICS void node_eevee_specular(vec4 diffuse, vec4 specular, float roughness, |