diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-04-13 14:29:21 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-04-13 14:34:45 +0400 |
commit | 41b8f8873284dc9a2b0df2151b5d384a4ea212d9 (patch) | |
tree | 60f43347ea0bad4e297357666ec643ea5050f043 /source/blender/gpu | |
parent | 0b7f5813973c515b84cd7c18ef6d7d1e59374237 (diff) |
Split Normals I (3/5): Add 3Dview shading support of split normals.
Mostly monkey coding in gpu ("modern" VBO drawing) and DM variants ("legacy" drawing) code...
Reviewers: brecht
Reviewed By: brecht
CC: campbellbarton
Differential Revision: https://developer.blender.org/D367
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_buffers.c | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 177ffd071fd..e2588c251fb 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -737,6 +737,7 @@ static void GPU_buffer_copy_normal(DerivedMesh *dm, float *varray, int *index, i float f_no[3]; float *nors = dm->getTessFaceDataArray(dm, CD_NORMAL); + short (*tlnors)[4][3] = dm->getTessFaceDataArray(dm, CD_TESSLOOPNORMAL); MVert *mvert = dm->getVertArray(dm); MFace *f = dm->getTessFaceArray(dm); @@ -747,7 +748,20 @@ static void GPU_buffer_copy_normal(DerivedMesh *dm, float *varray, int *index, i start = index[mat_orig_to_new[f->mat_nr]]; index[mat_orig_to_new[f->mat_nr]] += f->v4 ? 18 : 9; - if (smoothnormal) { + if (tlnors) { + short (*tlnor)[3] = tlnors[i]; + /* Copy loop normals */ + normal_short_to_float_v3(&varray[start], tlnor[0]); + normal_short_to_float_v3(&varray[start + 3], tlnor[1]); + normal_short_to_float_v3(&varray[start + 6], tlnor[2]); + + if (f->v4) { + normal_short_to_float_v3(&varray[start + 9], tlnor[2]); + normal_short_to_float_v3(&varray[start + 12], tlnor[3]); + normal_short_to_float_v3(&varray[start + 15], tlnor[0]); + } + } + else if (smoothnormal) { /* copy vertex normal */ normal_short_to_float_v3(&varray[start], mvert[f->v1].no); normal_short_to_float_v3(&varray[start + 3], mvert[f->v2].no); |