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authorClément Foucault <foucault.clem@gmail.com>2018-12-23 16:13:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-11 18:00:23 +0300
commit1459a7048958de229f35a23a1a760c28a06a5f44 (patch)
tree6aa354a8304432704bbc992e7c133fb2623a01f3 /source/blender/gpu
parenta46dc9b234399401eac185284559adf713d75ecf (diff)
GPUShader: Cleanup Unused shaders
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_shader.h2
-rw-r--r--source/blender/gpu/intern/gpu_shader.c10
2 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index eea8f78fe48..ea7983f8a2e 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -161,7 +161,6 @@ typedef enum GPUBuiltinShader {
* \param pos: in vec3
*/
GPU_SHADER_3D_UNIFORM_COLOR,
- GPU_SHADER_3D_UNIFORM_COLOR_U32,
GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE,
/**
* Take a 3D position and color for each vertex without color interpolation.
@@ -170,7 +169,6 @@ typedef enum GPUBuiltinShader {
* \param pos: in vec3
*/
GPU_SHADER_3D_FLAT_COLOR,
- GPU_SHADER_3D_FLAT_COLOR_U32, /* use for select-id's */
/**
* Take a 3D position and color for each vertex with perspective correct interpolation.
*
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 6ad6faf86e1..88d4f1e5c52 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -795,15 +795,9 @@ static const GPUShaderStages builtin_shader_stages[GPU_NUM_BUILTIN_SHADERS] = {
[GPU_SHADER_3D_UNIFORM_COLOR] =
{ datatoc_gpu_shader_3D_vert_glsl,
datatoc_gpu_shader_uniform_color_frag_glsl },
- [GPU_SHADER_3D_UNIFORM_COLOR_U32] =
- { datatoc_gpu_shader_3D_vert_glsl,
- datatoc_gpu_shader_uniform_color_frag_glsl },
[GPU_SHADER_3D_FLAT_COLOR] =
{ datatoc_gpu_shader_3D_flat_color_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl },
- [GPU_SHADER_3D_FLAT_COLOR_U32] =
- { datatoc_gpu_shader_3D_flat_color_vert_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl },
[GPU_SHADER_3D_SMOOTH_COLOR] =
{ datatoc_gpu_shader_3D_smooth_color_vert_glsl,
datatoc_gpu_shader_3D_smooth_color_frag_glsl },
@@ -1007,10 +1001,6 @@ static const char *gpu_shader_get_builtin_shader_defines(
case GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR:
return "#define USE_INSTANCE_COLOR\n";
- case GPU_SHADER_3D_FLAT_COLOR_U32:
- case GPU_SHADER_3D_UNIFORM_COLOR_U32:
- return "#define USE_COLOR_U32\n";
-
case GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR:
return "#define USE_FLAT_NORMAL\n";