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authorClément Foucault <foucault.clem@gmail.com>2019-05-28 18:14:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-28 18:19:42 +0300
commit2100dba34bbec7fffdff787c01d3270ab7d3dfbb (patch)
tree6537a82b5ffe39e64da79faf8a0b875804567409 /source/blender/gpu
parentfbe7c848c20c1f3fef0b2ee47b9d2d2fa19a5b5e (diff)
Cleanup: GPU: Move program point size to GPU_state
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_draw.h7
-rw-r--r--source/blender/gpu/GPU_shader.h1
-rw-r--r--source/blender/gpu/GPU_state.h1
-rw-r--r--source/blender/gpu/intern/gpu_draw.c12
-rw-r--r--source/blender/gpu/intern/gpu_state.c13
5 files changed, 15 insertions, 19 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 8b830aadbba..507baa9531e 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -51,13 +51,6 @@ struct ViewLayer;
void GPU_state_init(void);
-/* Programmable point size
- * - shaders set their own point size when enabled
- * - use glPointSize when disabled */
-
-void GPU_enable_program_point_size(void);
-void GPU_disable_program_point_size(void);
-
/* Mipmap settings
* - these will free textures on changes */
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 00570bd7ebc..0fe5427019a 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -156,7 +156,6 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_3D_UNIFORM_COLOR,
/* Sets Z-depth to 1.0 (draw onto background). */
GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND,
- GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE,
/**
* Take a 3D position and color for each vertex without color interpolation.
*
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index 48c700adaed..7b970786e5e 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -49,6 +49,7 @@ void GPU_line_smooth(bool enable);
void GPU_line_width(float width);
void GPU_point_size(float size);
void GPU_polygon_smooth(bool enable);
+void GPU_program_point_size(bool enable);
void GPU_scissor(int x, int y, int width, int height);
void GPU_scissor_get_f(float coords[4]);
void GPU_scissor_get_i(int coords[4]);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 638729d027c..5f27a0e93cd 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1354,7 +1354,7 @@ static void gpu_disable_multisample(void)
void GPU_state_init(void)
{
- GPU_disable_program_point_size();
+ GPU_program_point_size(false);
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
@@ -1374,16 +1374,6 @@ void GPU_state_init(void)
gpu_disable_multisample();
}
-void GPU_enable_program_point_size(void)
-{
- glEnable(GL_PROGRAM_POINT_SIZE);
-}
-
-void GPU_disable_program_point_size(void)
-{
- glDisable(GL_PROGRAM_POINT_SIZE);
-}
-
/** \name Framebuffer color depth, for selection codes
* \{ */
diff --git a/source/blender/gpu/intern/gpu_state.c b/source/blender/gpu/intern/gpu_state.c
index 176965bb80f..7e8289229f4 100644
--- a/source/blender/gpu/intern/gpu_state.c
+++ b/source/blender/gpu/intern/gpu_state.c
@@ -126,6 +126,19 @@ void GPU_polygon_smooth(bool enable)
}
}
+/* Programmable point size
+ * - shaders set their own point size when enabled
+ * - use glPointSize when disabled */
+void GPU_program_point_size(bool enable)
+{
+ if (enable) {
+ glEnable(GL_PROGRAM_POINT_SIZE);
+ }
+ else {
+ glDisable(GL_PROGRAM_POINT_SIZE);
+ }
+}
+
void GPU_scissor(int x, int y, int width, int height)
{
glScissor(x, y, width, height);