diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-06-06 20:32:43 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2019-06-06 23:26:27 +0300 |
commit | 76634a23bbf70e4b0be8fecfd6782820a856b5a7 (patch) | |
tree | 5f4cb200a7b9567bafc759c459110af9c6301a12 /source/blender/gpu | |
parent | 6c5ef4254981c899f6916da15a7b9a7af2e8310d (diff) |
Fix T63729 Eevee: Bump does not follow normal direction
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 0840c704f3f..4135151050e 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3376,7 +3376,7 @@ void node_bump( float strength, float dist, float height, vec3 N, vec3 surf_pos, float invert, out vec3 result) { N = mat3(ViewMatrix) * normalize(N); - dist *= invert; + dist *= gl_FrontFacing ? invert : -invert; vec3 dPdx = dFdx(surf_pos); vec3 dPdy = dFdy(surf_pos); |