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authorClément Foucault <foucault.clem@gmail.com>2019-06-06 20:32:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-06-06 23:26:27 +0300
commit76634a23bbf70e4b0be8fecfd6782820a856b5a7 (patch)
tree5f4cb200a7b9567bafc759c459110af9c6301a12 /source/blender/gpu
parent6c5ef4254981c899f6916da15a7b9a7af2e8310d (diff)
Fix T63729 Eevee: Bump does not follow normal direction
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 0840c704f3f..4135151050e 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3376,7 +3376,7 @@ void node_bump(
float strength, float dist, float height, vec3 N, vec3 surf_pos, float invert, out vec3 result)
{
N = mat3(ViewMatrix) * normalize(N);
- dist *= invert;
+ dist *= gl_FrontFacing ? invert : -invert;
vec3 dPdx = dFdx(surf_pos);
vec3 dPdy = dFdy(surf_pos);