diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-27 17:35:12 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-27 17:35:12 +0300 |
commit | a49708a69181b4c15fb2bd58f6721a39a7e9b0e6 (patch) | |
tree | b0091bff90089c4c9a52d2147a323f42cf47ee7c /source/blender/gpu | |
parent | 34c808287e17c835c2fca1853046bbcbf66a2e5b (diff) |
OpenGL: stop using GL_NORMALIZE
With GLSL there is no need for GL_NORMALIZE. We explicitly normalize in the shader, or (better) send in unit vectors.
Part of T51164
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 4 |
2 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index b9bf39118db..7afb4c2b88b 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -198,7 +198,6 @@ typedef struct GPUStateValues unsigned int is_line_smooth : 1; unsigned int is_color_logic_op : 1; unsigned int is_multisample : 1; - unsigned int is_normalize : 1; unsigned int is_polygon_offset_line : 1; unsigned int is_polygon_offset_fill : 1; unsigned int is_polygon_smooth : 1; diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 85180b74246..19fb37b47a6 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -2291,8 +2291,6 @@ void GPU_state_init(void) glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); glDepthFunc(GL_LEQUAL); - /* scaling matrices */ - glEnable(GL_NORMALIZE); glDisable(GL_ALPHA_TEST); glDisable(GL_BLEND); @@ -2548,7 +2546,6 @@ void gpuSaveState(GPUStateValues *values, eGPUStateMask mask) values->is_line_smooth = glIsEnabled(GL_LINE_SMOOTH); values->is_color_logic_op = glIsEnabled(GL_COLOR_LOGIC_OP); values->is_multisample = glIsEnabled(GL_MULTISAMPLE); - values->is_normalize = glIsEnabled(GL_NORMALIZE); values->is_polygon_offset_line = glIsEnabled(GL_POLYGON_OFFSET_LINE); values->is_polygon_offset_fill = glIsEnabled(GL_POLYGON_OFFSET_FILL); values->is_polygon_smooth = glIsEnabled(GL_POLYGON_SMOOTH); @@ -2612,7 +2609,6 @@ void gpuRestoreState(GPUStateValues *values) restore_mask(GL_LINE_SMOOTH, values->is_line_smooth); restore_mask(GL_COLOR_LOGIC_OP, values->is_color_logic_op); restore_mask(GL_MULTISAMPLE, values->is_multisample); - restore_mask(GL_NORMALIZE, values->is_normalize); restore_mask(GL_POLYGON_OFFSET_LINE, values->is_polygon_offset_line); restore_mask(GL_POLYGON_OFFSET_FILL, values->is_polygon_offset_fill); restore_mask(GL_POLYGON_SMOOTH, values->is_polygon_smooth); |