diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 20:52:22 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 21:17:45 +0300 |
commit | c5c6b5ddb31c8a79667d6dcd689808efd3dadd8a (patch) | |
tree | 4c161f2683d9f38d881c128b8628418d9515e274 /source/blender/gpu | |
parent | d2911124f42fd58d42b1b734c852980d5dbde401 (diff) |
GPUCapabilities: Isolate GL_STEREO to GLContext
This is part of the Vulkan task T68990
This is a simple cleanup.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_capabilities.cc | 4 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_context.cc | 4 |
2 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_capabilities.cc b/source/blender/gpu/intern/gpu_capabilities.cc index 83b9597abbb..71bf479b4a8 100644 --- a/source/blender/gpu/intern/gpu_capabilities.cc +++ b/source/blender/gpu/intern/gpu_capabilities.cc @@ -143,9 +143,7 @@ void GPU_mem_stats_get(int *totalmem, int *freemem) /* Return support for the active context + window. */ bool GPU_stereo_quadbuffer_support(void) { - GLboolean stereo = GL_FALSE; - glGetBooleanv(GL_STEREO, &stereo); - return stereo == GL_TRUE; + return GPU_context_active_get()->front_right != nullptr; } /** \} */ diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc index 1495e665aa8..ec6cc9e6159 100644 --- a/source/blender/gpu/opengl/gl_context.cc +++ b/source/blender/gpu/opengl/gl_context.cc @@ -80,8 +80,8 @@ GLContext::GLContext(void *ghost_window, GLSharedOrphanLists &shared_orphan_list front_left = new GLFrameBuffer("front_left", this, GL_FRONT_LEFT, 0, w, h); back_left = new GLFrameBuffer("back_left", this, GL_BACK_LEFT, 0, w, h); } - /* TODO(fclem) enable is supported. */ - const bool supports_stereo_quad_buffer = false; + GLboolean supports_stereo_quad_buffer = GL_FALSE; + glGetBooleanv(GL_STEREO, &supports_stereo_quad_buffer); if (supports_stereo_quad_buffer) { front_right = new GLFrameBuffer("front_right", this, GL_FRONT_RIGHT, 0, w, h); back_right = new GLFrameBuffer("back_right", this, GL_BACK_RIGHT, 0, w, h); |