Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-08 02:20:59 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-08 02:20:59 +0300
commit7b1d7074817dac9d0f088e8e7e5b336bae662c36 (patch)
tree4ebd67459d2fc160d3a6c76a2509cefc68f4e89c /source/blender/gpu
parent1b18e158025a488e1ba2446ad93c2eb563c11611 (diff)
parenta0478ebe379c8384376586e2880ebc813a6afef7 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 44803f8f7ee..2cf66c78db1 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -4093,6 +4093,11 @@ void node_bump(float strength, float dist, float height, vec3 N, vec3 surf_pos,
result = normalize(strength * result + (1.0 - strength) * N);
}
+void node_bevel(float radius, vec3 N, out vec3 result)
+{
+ result = N;
+}
+
/* output */
void node_output_material(Closure surface, Closure volume, float displacement, out Closure result)