diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-01 20:25:58 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-01 23:08:36 +0300 |
commit | ad64cb63448d69ec1667bfa2e4941dfb996841dd (patch) | |
tree | 837354560da816a85fa4a4aa2602394eec7f0002 /source/blender/gpu | |
parent | 4510f30026da8eb090062687f386b9e3a7cf3fa3 (diff) |
GPUMaterial: Make Localize tree live longer
This is in order to reference the localized node->storage when populating
the UBO data.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 2264836f24a..5e0d9275aa2 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -595,7 +595,9 @@ GPUMaterial *GPU_material_from_nodetree( mat->engine_type = engine_type; mat->options = options; - ntreeGPUMaterialNodes(ntree, mat, &has_surface_output, &has_volume_output); + /* localize tree to create links for reroute and mute */ + bNodeTree *localtree = ntreeLocalize(ntree); + ntreeGPUMaterialNodes(localtree, mat, &has_surface_output, &has_volume_output); if (has_surface_output) { mat->domain |= GPU_DOMAIN_SURFACE; @@ -640,6 +642,11 @@ GPUMaterial *GPU_material_from_nodetree( mat->status = GPU_MAT_FAILED; } + /* Only free after GPU_pass_shader_get where GPUUniformBuffer + * read data from the local tree. */ + ntreeFreeTree(localtree); + MEM_freeN(localtree); + /* note that even if building the shader fails in some way, we still keep * it to avoid trying to compile again and again, and simply do not use * the actual shader on drawing */ |