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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 22:22:54 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 22:22:54 +0300
commit58b89bbac30a65ae8a7bc0f2063422670e3ec0b1 (patch)
tree001c571c47d72ab995cf5bb80375f9121bd825d7 /source/blender/gpu
parent676cc6d6c81fa52cb1dac4b6907eee2a996803b4 (diff)
Fix sculpt mode drawing performance regression, happened on at least
NVidia/Linux. Disabling GL_MULTISAMPLE apparently makes things go much slower even though we're not using it, why is a mystery to me.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 74b9f362939..fdc0eb7148c 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1314,7 +1314,9 @@ void GPU_state_init(void)
glCullFace(GL_BACK);
glDisable(GL_CULL_FACE);
- glDisable(GL_MULTISAMPLE_ARB);
+ /* calling this makes drawing very slow when AA is not set up in ghost
+ on Linux/NVIDIA.
+ glDisable(GL_MULTISAMPLE); */
}
/* debugging aid */