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authorNicholas Bishop <nicholasbishop@gmail.com>2009-11-10 06:45:52 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2009-11-10 06:45:52 +0300
commit7fe52eedba00a3008d56ad0d689ed27fcf658220 (patch)
tree3d013d605702237a426ead34c94a493c3c67052f /source/blender/gpu
parent132783328209f24873629113665f01b35364fdd0 (diff)
Removed an unused function and changed the VBO functions to use the ARB name for consistency with the rest of the file.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c57
1 files changed, 16 insertions, 41 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 14f2c1b6d5b..c3d9e32036c 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -392,31 +392,6 @@ typedef struct {
unsigned short tot_tri;
} GPU_Buffers;
-void GPU_update_buffers2(void *buffers_v, MVert *mvert,
- int *vert_indices, int totvert)
-{
- GPU_Buffers *buffers = buffers_v;
- VertexBufferFormat *vert_data;
- int i;
-
- vert_data = MEM_callocN(sizeof(VertexBufferFormat) * totvert, "bad");
-
- for(i = 0; i < totvert; ++i) {
- MVert *v = mvert + vert_indices[i];
- VertexBufferFormat *out = vert_data + i;
-
- VecCopyf(out->co, v->co);
- memcpy(out->no, v->no, sizeof(short) * 3);
- }
-
- glBindBuffer(GL_ARRAY_BUFFER, buffers->vert_buf);
- glBufferData(GL_ARRAY_BUFFER,
- sizeof(VertexBufferFormat) * totvert,
- vert_data, GL_STATIC_DRAW);
-
- MEM_freeN(vert_data);
-}
-
void GPU_update_buffers(void *buffers_v, MVert *mvert,
int *vert_indices, int totvert)
{
@@ -425,11 +400,11 @@ void GPU_update_buffers(void *buffers_v, MVert *mvert,
int i;
/* Build VBO */
- glBindBuffer(GL_ARRAY_BUFFER, buffers->vert_buf);
- glBufferData(GL_ARRAY_BUFFER,
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB,
sizeof(VertexBufferFormat) * totvert,
- NULL, GL_STATIC_DRAW);
- vert_data = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
+ NULL, GL_STATIC_DRAW_ARB);
+ vert_data = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
for(i = 0; i < totvert; ++i) {
MVert *v = mvert + vert_indices[i];
@@ -438,7 +413,7 @@ void GPU_update_buffers(void *buffers_v, MVert *mvert,
VecCopyf(out->co, v->co);
memcpy(out->no, v->no, sizeof(short) * 3);
}
- glUnmapBuffer(GL_ARRAY_BUFFER);
+ glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
//printf("node updated %p\n", buffers_v);
}
@@ -459,13 +434,13 @@ void *GPU_build_buffers(GHash *map, MVert *mvert, MFace *mface,
tottri += mface[face_indices[i]].v4 ? 2 : 1;
/* Generate index buffer object */
- glGenBuffers(1, &buffers->tri_buf);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers->tri_buf);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,
- sizeof(unsigned short) * tottri * 3, NULL, GL_STATIC_DRAW);
+ glGenBuffersARB(1, &buffers->tri_buf);
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->tri_buf);
+ glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
+ sizeof(unsigned short) * tottri * 3, NULL, GL_STATIC_DRAW_ARB);
/* Fill the triangle buffer */
- tri_data = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
+ tri_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
for(i = 0; i < totface; ++i) {
MFace *f = mface + face_indices[i];
int v[3] = {f->v1, f->v2, f->v3};
@@ -491,10 +466,10 @@ void *GPU_build_buffers(GHash *map, MVert *mvert, MFace *mface,
v[2] = f->v3;
}
}
- glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
+ glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
/* Build VBO */
- glGenBuffers(1, &buffers->vert_buf);
+ glGenBuffersARB(1, &buffers->vert_buf);
GPU_update_buffers(buffers, mvert, vert_indices, totvert);
buffers->tot_tri = tottri;
@@ -506,8 +481,8 @@ void GPU_draw_buffers(void *buffers_v)
{
GPU_Buffers *buffers = buffers_v;
- glBindBuffer(GL_ARRAY_BUFFER, buffers->vert_buf);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers->tri_buf);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->tri_buf);
glVertexPointer(3, GL_FLOAT, sizeof(VertexBufferFormat), 0);
glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat), (void*)12);
@@ -520,8 +495,8 @@ void GPU_free_buffers(void *buffers_v)
if(buffers_v) {
GPU_Buffers *buffers = buffers_v;
- glDeleteBuffers(1, &buffers->vert_buf);
- glDeleteBuffers(1, &buffers->tri_buf);
+ glDeleteBuffersARB(1, &buffers->vert_buf);
+ glDeleteBuffersARB(1, &buffers->tri_buf);
MEM_freeN(buffers);
}