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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-12-09 18:20:47 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-12-09 18:20:47 +0300
commit8df3e7b54c52273b8698f2352b53ce1f79fe4b87 (patch)
tree45ae60588103b8f1713402d016122db90df9a79d /source/blender/gpu
parent9ea765e5d316ca6d2b15da2392e9da3643a856bb (diff)
Sculpt Branch:
* Fallback code in case VBO allocation fails.
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c338
1 files changed, 231 insertions, 107 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 4c55f759e47..ec9392c3694 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -386,8 +386,22 @@ typedef struct {
} VertexBufferFormat;
typedef struct {
+ /* opengl buffer handles */
GLuint vert_buf, index_buf;
GLenum index_type;
+
+ /* mesh pointers in case buffer allocation fails */
+ MFace *mface;
+ MVert *mvert;
+ int *face_indices;
+ int totface;
+
+ /* grid pointers */
+ DMGridData **grids;
+ int *grid_indices;
+ int totgrid;
+ int gridsize;
+
unsigned int tot_tri, tot_quad;
} GPU_Buffers;
@@ -398,21 +412,34 @@ void GPU_update_mesh_buffers(void *buffers_v, MVert *mvert,
VertexBufferFormat *vert_data;
int i;
- /* Build VBO */
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB,
- sizeof(VertexBufferFormat) * totvert,
- NULL, GL_STATIC_DRAW_ARB);
- vert_data = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ if(buffers->vert_buf) {
+ /* Build VBO */
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB,
+ sizeof(VertexBufferFormat) * totvert,
+ NULL, GL_STATIC_DRAW_ARB);
+ vert_data = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+
+ if(vert_data) {
+ for(i = 0; i < totvert; ++i) {
+ MVert *v = mvert + vert_indices[i];
+ VertexBufferFormat *out = vert_data + i;
+
+ copy_v3_v3(out->co, v->co);
+ memcpy(out->no, v->no, sizeof(short) * 3);
+ }
- for(i = 0; i < totvert; ++i) {
- MVert *v = mvert + vert_indices[i];
- VertexBufferFormat *out = vert_data + i;
+ glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+ }
+ else {
+ glDeleteBuffersARB(1, &buffers->vert_buf);
+ buffers->vert_buf = 0;
+ }
- copy_v3_v3(out->co, v->co);
- memcpy(out->no, v->no, sizeof(short) * 3);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
}
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+
+ buffers->mvert = mvert;
}
void *GPU_build_mesh_buffers(GHash *map, MVert *mvert, MFace *mface,
@@ -431,47 +458,61 @@ void *GPU_build_mesh_buffers(GHash *map, MVert *mvert, MFace *mface,
for(i = 0, tottri = 0; i < totface; ++i)
tottri += mface[face_indices[i]].v4 ? 2 : 1;
- /* Generate index buffer object */
- glGenBuffersARB(1, &buffers->index_buf);
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
- glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
- sizeof(unsigned short) * tottri * 3, NULL, GL_STATIC_DRAW_ARB);
-
- /* Fill the triangle buffer */
- tri_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- for(i = 0; i < totface; ++i) {
- MFace *f = mface + face_indices[i];
- int v[3] = {f->v1, f->v2, f->v3};
-
- for(j = 0; j < (f->v4 ? 2 : 1); ++j) {
- for(k = 0; k < 3; ++k) {
- void *value, *key = SET_INT_IN_POINTER(v[k]);
- int vbo_index;
-
- value = BLI_ghash_lookup(map, key);
- vbo_index = GET_INT_FROM_POINTER(value);
-
- if(vbo_index < 0) {
- vbo_index = -vbo_index +
- tot_uniq_verts - 1;
+ if(buffers->index_buf) {
+ /* Generate index buffer object */
+ glGenBuffersARB(1, &buffers->index_buf);
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
+ glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
+ sizeof(unsigned short) * tottri * 3, NULL, GL_STATIC_DRAW_ARB);
+
+ /* Fill the triangle buffer */
+ tri_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ if(tri_data) {
+ for(i = 0; i < totface; ++i) {
+ MFace *f = mface + face_indices[i];
+ int v[3] = {f->v1, f->v2, f->v3};
+
+ for(j = 0; j < (f->v4 ? 2 : 1); ++j) {
+ for(k = 0; k < 3; ++k) {
+ void *value, *key = SET_INT_IN_POINTER(v[k]);
+ int vbo_index;
+
+ value = BLI_ghash_lookup(map, key);
+ vbo_index = GET_INT_FROM_POINTER(value);
+
+ if(vbo_index < 0) {
+ vbo_index = -vbo_index +
+ tot_uniq_verts - 1;
+ }
+
+ *tri_data = vbo_index;
+ ++tri_data;
+ }
+ v[0] = f->v4;
+ v[1] = f->v1;
+ v[2] = f->v3;
}
-
- *tri_data = vbo_index;
- ++tri_data;
}
- v[0] = f->v4;
- v[1] = f->v1;
- v[2] = f->v3;
+ glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ }
+ else {
+ glDeleteBuffersARB(1, &buffers->index_buf);
+ buffers->index_buf = 0;
}
+
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
- /* Build VBO */
- glGenBuffersARB(1, &buffers->vert_buf);
+ if(buffers->vert_buf)
+ glGenBuffersARB(1, &buffers->vert_buf);
GPU_update_mesh_buffers(buffers, mvert, vert_indices, totvert);
buffers->tot_tri = tottri;
+ buffers->mface = mface;
+ buffers->face_indices = face_indices;
+ buffers->totface = totface;
+
return buffers;
}
@@ -485,18 +526,31 @@ void GPU_update_grid_buffers(void *buffers_v, DMGridData **grids,
totvert= gridsize*gridsize*totgrid;
/* Build VBO */
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB,
- sizeof(DMGridData) * totvert,
- NULL, GL_STATIC_DRAW_ARB);
- vert_data = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
-
- for(i = 0; i < totgrid; ++i) {
- DMGridData *grid= grids[grid_indices[i]];
- memcpy(vert_data, grid, sizeof(DMGridData)*gridsize*gridsize);
- vert_data += gridsize*gridsize;
+ if(buffers->vert_buf) {
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB,
+ sizeof(DMGridData) * totvert,
+ NULL, GL_STATIC_DRAW_ARB);
+ vert_data = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ if(vert_data) {
+ for(i = 0; i < totgrid; ++i) {
+ DMGridData *grid= grids[grid_indices[i]];
+ memcpy(vert_data, grid, sizeof(DMGridData)*gridsize*gridsize);
+ vert_data += gridsize*gridsize;
+ }
+ glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+ }
+ else {
+ glDeleteBuffersARB(1, &buffers->vert_buf);
+ buffers->vert_buf = 0;
+ }
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
}
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+
+ buffers->grids = grids;
+ buffers->grid_indices = grid_indices;
+ buffers->totgrid = totgrid;
+ buffers->gridsize = gridsize;
//printf("node updated %p\n", buffers_v);
}
@@ -514,57 +568,75 @@ void *GPU_build_grid_buffers(DMGridData **grids,
/* Generate index buffer object */
glGenBuffersARB(1, &buffers->index_buf);
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
-
- if(totquad < USHRT_MAX) {
- unsigned short *quad_data;
+ if(buffers->index_buf) {
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
+
+ if(totquad < USHRT_MAX) {
+ unsigned short *quad_data;
+
+ buffers->index_type = GL_UNSIGNED_SHORT;
+ glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
+ sizeof(unsigned short) * totquad * 4, NULL, GL_STATIC_DRAW_ARB);
+
+ /* Fill the quad buffer */
+ quad_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ if(quad_data) {
+ for(i = 0; i < totgrid; ++i) {
+ for(j = 0; j < gridsize-1; ++j) {
+ for(k = 0; k < gridsize-1; ++k) {
+ *(quad_data++)= offset + j*gridsize + k;
+ *(quad_data++)= offset + (j+1)*gridsize + k;
+ *(quad_data++)= offset + (j+1)*gridsize + k+1;
+ *(quad_data++)= offset + j*gridsize + k+1;
+ }
+ }
- buffers->index_type = GL_UNSIGNED_SHORT;
- glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
- sizeof(unsigned short) * totquad * 4, NULL, GL_STATIC_DRAW_ARB);
-
- /* Fill the quad buffer */
- quad_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- for(i = 0; i < totgrid; ++i) {
- for(j = 0; j < gridsize-1; ++j) {
- for(k = 0; k < gridsize-1; ++k) {
- *(quad_data++)= offset + j*gridsize + k;
- *(quad_data++)= offset + (j+1)*gridsize + k;
- *(quad_data++)= offset + (j+1)*gridsize + k+1;
- *(quad_data++)= offset + j*gridsize + k+1;
+ offset += gridsize*gridsize;
}
+ glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ }
+ else {
+ glDeleteBuffersARB(1, &buffers->index_buf);
+ buffers->index_buf = 0;
}
-
- offset += gridsize*gridsize;
}
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
- }
- else {
- unsigned int *quad_data;
+ else {
+ unsigned int *quad_data;
+
+ buffers->index_type = GL_UNSIGNED_INT;
+ glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
+ sizeof(unsigned int) * totquad * 4, NULL, GL_STATIC_DRAW_ARB);
+
+ /* Fill the quad buffer */
+ quad_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+
+ if(quad_data) {
+ for(i = 0; i < totgrid; ++i) {
+ for(j = 0; j < gridsize-1; ++j) {
+ for(k = 0; k < gridsize-1; ++k) {
+ *(quad_data++)= offset + j*gridsize + k;
+ *(quad_data++)= offset + (j+1)*gridsize + k;
+ *(quad_data++)= offset + (j+1)*gridsize + k+1;
+ *(quad_data++)= offset + j*gridsize + k+1;
+ }
+ }
- buffers->index_type = GL_UNSIGNED_INT;
- glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
- sizeof(unsigned int) * totquad * 4, NULL, GL_STATIC_DRAW_ARB);
-
- /* Fill the quad buffer */
- quad_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- for(i = 0; i < totgrid; ++i) {
- for(j = 0; j < gridsize-1; ++j) {
- for(k = 0; k < gridsize-1; ++k) {
- *(quad_data++)= offset + j*gridsize + k;
- *(quad_data++)= offset + (j+1)*gridsize + k;
- *(quad_data++)= offset + (j+1)*gridsize + k+1;
- *(quad_data++)= offset + j*gridsize + k+1;
+ offset += gridsize*gridsize;
}
+ glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ }
+ else {
+ glDeleteBuffersARB(1, &buffers->index_buf);
+ buffers->index_buf = 0;
}
-
- offset += gridsize*gridsize;
}
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
/* Build VBO */
- glGenBuffersARB(1, &buffers->vert_buf);
+ if(buffers->index_buf)
+ glGenBuffersARB(1, &buffers->vert_buf);
GPU_update_grid_buffers(buffers, grids, grid_indices, totgrid, gridsize);
buffers->tot_quad = totquad;
@@ -576,20 +648,70 @@ void GPU_draw_buffers(void *buffers_v)
{
GPU_Buffers *buffers = buffers_v;
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
+ if(buffers->vert_buf && buffers->index_buf) {
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
- if(buffers->tot_quad) {
- glVertexPointer(3, GL_FLOAT, sizeof(DMGridData), 0);
- glNormalPointer(GL_FLOAT, sizeof(DMGridData), (void*)offsetof(DMGridData, no));
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->index_buf);
- glDrawElements(GL_QUADS, buffers->tot_quad * 4, buffers->index_type, 0);
+ if(buffers->tot_quad) {
+ glVertexPointer(3, GL_FLOAT, sizeof(DMGridData), (void*)offsetof(DMGridData, co));
+ glNormalPointer(GL_FLOAT, sizeof(DMGridData), (void*)offsetof(DMGridData, no));
+
+ glDrawElements(GL_QUADS, buffers->tot_quad * 4, buffers->index_type, 0);
+ }
+ else {
+ glVertexPointer(3, GL_FLOAT, sizeof(VertexBufferFormat), (void*)offsetof(VertexBufferFormat, co));
+ glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat), (void*)offsetof(VertexBufferFormat, no));
+
+ glDrawElements(GL_TRIANGLES, buffers->tot_tri * 3, buffers->index_type, 0);
+ }
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ }
+ else if(buffers->totface) {
+ /* fallback if we are out of memory */
+ int i;
+
+ for(i = 0; i < buffers->totface; ++i) {
+ MFace *f = buffers->mface + buffers->face_indices[i];
+
+ glBegin((f->v4)? GL_QUADS: GL_TRIANGLES);
+ glNormal3sv(buffers->mvert[f->v1].no);
+ glVertex3fv(buffers->mvert[f->v1].co);
+ glNormal3sv(buffers->mvert[f->v2].no);
+ glVertex3fv(buffers->mvert[f->v2].co);
+ glNormal3sv(buffers->mvert[f->v3].no);
+ glVertex3fv(buffers->mvert[f->v3].co);
+ if(f->v4) {
+ glNormal3sv(buffers->mvert[f->v4].no);
+ glVertex3fv(buffers->mvert[f->v4].co);
+ }
+ glEnd();
+ }
}
- else {
- glVertexPointer(3, GL_FLOAT, sizeof(VertexBufferFormat), 0);
- glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat), (void*)offsetof(VertexBufferFormat, no));
+ else if(buffers->totgrid) {
+ int i, x, y, gridsize = buffers->gridsize;
+
+ for(i = 0; i < buffers->totgrid; ++i) {
+ DMGridData *grid = buffers->grids[buffers->grid_indices[i]];
+
+ for(y = 0; y < gridsize-1; y++) {
+ glBegin(GL_QUAD_STRIP);
+ for(x = 0; x < gridsize; x++) {
+ DMGridData *a = &grid[y*gridsize + x];
+ DMGridData *b = &grid[(y+1)*gridsize + x];
- glDrawElements(GL_TRIANGLES, buffers->tot_tri * 3, buffers->index_type, 0);
+ glNormal3fv(a->no);
+ glVertex3fv(a->co);
+ glNormal3fv(b->no);
+ glVertex3fv(b->co);
+ }
+ glEnd();
+ }
+ }
}
}
@@ -598,8 +720,10 @@ void GPU_free_buffers(void *buffers_v)
if(buffers_v) {
GPU_Buffers *buffers = buffers_v;
- glDeleteBuffersARB(1, &buffers->vert_buf);
- glDeleteBuffersARB(1, &buffers->index_buf);
+ if(buffers->vert_buf)
+ glDeleteBuffersARB(1, &buffers->vert_buf);
+ if(buffers->index_buf)
+ glDeleteBuffersARB(1, &buffers->index_buf);
MEM_freeN(buffers);
}