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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-04-14 04:27:31 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-04-14 04:27:31 +0400
commit6b37baf34c0cfa94619a3106a25a10fc9626920c (patch)
tree5b56c950ec12b029aec7e05d2d43af3718acddb3 /source/blender/gpu
parent7e1352ba7ce7bb7c22c2be2427fa64a3ffeb3609 (diff)
Fix for [#34913] Freestyle: Problem w/ Edge Marks combined w/ Collision.
Freestyle edge marks were messed up with Collision and other physics mesh modifiers. The issue was due to copied Vlak instances without resetting edge marks to proper values. Also made minor changes for avoiding unnecessary hash table lookups, and added an assertion to check potential buffer overrun.
Diffstat (limited to 'source/blender/gpu')
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