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author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-22 19:44:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-22 20:49:32 +0300 |
commit | 890623f8865a87a9c1a1c78561acfea2a5e43eb1 (patch) | |
tree | f6a144ac3eeb74fe4cc1aed114472e1576f45a36 /source/blender/gpu | |
parent | 477b4559ece0d12ec0bab88d317b9fe2e1832417 (diff) |
Object Mode: Add back spot cone display
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl index 10a2ba61a2c..1c49d9dec3e 100644 --- a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl @@ -1,5 +1,6 @@ uniform mat4 ViewProjectionMatrix; +uniform float alpha; /* ---- Instanciated Attribs ---- */ in vec3 pos; @@ -18,5 +19,5 @@ flat out vec4 finalColor; void main() { gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos * size, 1.0); - finalColor = vec4(color, 1.0); + finalColor = vec4(color, alpha); } |